so my goal in this codebit is to randomly roll two dice and as we all know your regular die only has 6 sides so I imported Foundation for access to arc4random_uniform(UInt32). I attempted using the range of (1..7) to avoid randomly getting 0 however that returned an error which I didn't enjoy too much. I tried to do this:
dice1 = arc4random_uniform(UInt32(1..7))
however that returned
Could not find an overload for 'init' that accepts the supplied arguments
I hope that this is enough information for you amazing debs out there to help me :)
Please note I am just doing this in a playground to practice swift. It isn't imperative that I learn how to do this; it's just me tinkering before I jump into building actual apps :D
//imports random number function import Foundation //creates data storage for dice roll var dice1: UInt32 = 0 var dice2: UInt32 = 0 //counter variable var i = 0 //how many times snake eyes happens var snakeeyes = 0 //how many times a double is rolled var `double` = 0 //rolls dice 100 times while i < 100{ //from here //sets dice roll
This returns an error of 'Range $T3' is not convertible to UInt32
dice1 = arc4random_uniform(1..7) dice2 = arc4random_uniform(1..7)
//checks for snake eyes if dice1 == 1 && dice2 == 1 { snakeeyes = snakeeyes + 1 } //checks for doubles if dice1 == dice2{ `double` = `double` + 1 } //increases counter i = i + 1 //to here } println("You got Snake Eyes \(snakeeyes) times.") println("You got Doubles, \(`double`) times.")
I believe you should do
dice1 = arc4random_uniform(6) + 1;
to get the range 1 - 6. I don't do iOS objective C nor have I any knowledge on swift-language though. The random method should return a value between 0 and 5, and + 1 will make it a value between 1 and 6.
If you need a range between lets say 10 - 30 then just do
int random = arc4random_uniform(21) + 10;
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