I was wondering how SmoothDamp works in unity. I'm trying to re-create the function outside unity but the thing is I don't know how it works.
From Unity3d C# reference source code:
// Gradually changes a value towards a desired goal over time.
        public static float SmoothDamp(float current, float target, ref float currentVelocity, float smoothTime, [uei.DefaultValue("Mathf.Infinity")]  float maxSpeed, [uei.DefaultValue("Time.deltaTime")]  float deltaTime)
        {
            // Based on Game Programming Gems 4 Chapter 1.10
            smoothTime = Mathf.Max(0.0001F, smoothTime);
            float omega = 2F / smoothTime;
            float x = omega * deltaTime;
            float exp = 1F / (1F + x + 0.48F * x * x + 0.235F * x * x * x);
            float change = current - target;
            float originalTo = target;
            // Clamp maximum speed
            float maxChange = maxSpeed * smoothTime;
            change = Mathf.Clamp(change, -maxChange, maxChange);
            target = current - change;
            float temp = (currentVelocity + omega * change) * deltaTime;
            currentVelocity = (currentVelocity - omega * temp) * exp;
            float output = target + (change + temp) * exp;
            // Prevent overshooting
            if (originalTo - current > 0.0F == output > originalTo)
            {
                output = originalTo;
                currentVelocity = (output - originalTo) / deltaTime;
            }
            return output;
        }
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