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How do you store data server side that is specific to a client in Meteor?

Express implements a server side session object that lets you store data specific to a client. How would you do the equivalent in Meteor?

strack recommended using a collection. This would work if the ids of objects in the collection were session_ids that were exposed both server and client side on the connection objects.

It appears the client and server share a session_id via the LivedataConnection on the client:

if (typeof (msg.session) === "string") {
  var reconnected = (self.last_session_id === msg.session);
  self.last_session_id = msg.session;
}

and the LivedataSession object on the server:

self.id = Meteor.uuid();

But the Meteor API doesn't expose these objects. What is the correct way of accessing the session information?

It would be really convenient if a client's Session object synced with a server side Session object unique to the client that is accessible from Meteor#publish and Meteor#methods.

like image 746
joshrtay Avatar asked Apr 26 '12 02:04

joshrtay


3 Answers

The user-session smart package I wrote for Meteor is designed exactly for this. It provides all the methods of the Meteor Session API (with the exception of setDefault), and some additional ones as well. It's reactive, and all the changes are persistent. Best of all, it's available both on the client, and on the server with an additional userId argument.

like image 140
BenjaminRH Avatar answered Oct 16 '22 19:10

BenjaminRH


If you're willing to use the Auth branch of Meteor, this is what I did with some added comments. I wasn't a fan of Josh's answer because I don't trust clients! They lie.

In this example, we'll say that each user has a single magical object. And we refuse to use any information the user can manipulate client side (i.e. session variables).

On Server:

//Create our database
MagicalObjects = new Meteor.Collection("magicalObjects");

// Publish the magical object for the client
Meteor.publish("get-the-magical-object", function () {

//In the auth branch, server and client have access to this.userId
//And there is also a collection of users server side

var uid =  this.userId();
//I make sure that when I make this connection, I've created a magical object 
//for each user. 

//Let's assume this adds a parameter to magical object for the userId
//it's linked to (i.e. magObject.uid = ~user id~ )

//we grab our current user from the users database, and pass to our function
checkUserHasMagicalItem(Meteor.users.findOne({_id: uid}));

var self = this;
console.log('Writing publish');
console.log('uid: ' + this.userId());

var magicalObject = MagicalObjects.findOne({uid: uid});

//Now, I want to know if the magical object is changed -- and update accordingly 
//with its changes -- you might not need this part

//If you don't- then just uncomment these two lines, ignore the rest
//self.set("magicObject", uid, {magicalobject: magicalObject});
//self.flush();

//Here, we're going to watch anything that happens to our magical object
//that's tied to our user
var handle = MagicalObjects.find({uid: uid}).observe({
    added: function(doc, idx)
    {       
    //get the latest version of our object
    magicalObject = MagicalObjects.findOne({uid: uid});
    console.log('added object');
    //now we set this server side
    self.set("magicObject", uid, {magicalobject: magicalObject});
    self.flush();   
    },
     //I'm not concerned about removing, but
    //we do care if it is changed
    changed: function(newDoc, idx, oldDoc)
    {
    console.log('changed object');
    magicalObject = MagicalObjects.findOne({uid: uid});
    self.set("magicObject", uid, {magicalobject: magicalObject});
    self.flush();           
    }       
//end observe

});

//for when the player disconnects
self.onStop(function() {

    console.log('Stopping');
    handle.stop();

//end onStop
});

//end publish
});

On Client:

//this is the name of our collection client side
MagicalObject = new Meteor.Collection("magicObject");

//notice the name is equal to whatever string you use when you call
//self.set on the server

//notice, this is the name equal to whatever string you use when you
//call Meteor.publish on the server
Meteor.subscribe("get-the-magical-object");

Then, when you want to go and grab your magical object:

var magicObject = MagicalObject.findOne().magicalobject;

Notice here that .magicalobject is NOT a typo, it's the parameter we used in self.set -- {magicalobject: magicalObject}.

I apologize for the long answer. But to quickly wrap up: what have we done?

On the server, we have a collection of MagicalObjects which the client doesn't have access to. Instead, we publish a single object from magical objects -- which we call "magicalObject." According to what we set up, each object belongs to one user. So it's a user specific object as requested by the op.

The client creates a collection (whose name is "magicalObject"), and then gets sent the data when the actual data in the server database changes. This collection only has one object by design, but that object can have many parameters (e.g. magicalObject.kazoo or magicalObject.isHarryPotter) or you can store many different objects (e.g. nonMagicItem).

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Paul Avatar answered Oct 16 '22 21:10

Paul


I think a "meteor" way to do this is:

On server side create and publish a ClientSession collection

UserSession = new Meteor.Collection("user_sessions");

Meteor.publish('user_sessions', function (user) {

    return UserSession.find(user);    
});

On client side

Session.set('user_id', 42);

UserSession = new Meteor.Collection("user_sessions");
Meteor.subscribe('user_sessions', Session.get('user_id'));

You now have an application-level UserSession object that is specific to that user that you can put/get stuff.

Also, you can manipulate the UserSession collection on the server using Meteor#methods.

like image 29
Josh Petitt Avatar answered Oct 16 '22 20:10

Josh Petitt