How do you read the mouse button state from /dev/input/mice? I want to detect if the button is pressed down.
What are /dev/input/mouse0 and /dev/input/mice? mousedev is a hack to make legacy programs that use mouse input work. It takes events from either mice or digitizers/tablets and makes a PS/2-style (a la /dev/psaux) mouse device available to the userland.
Specifies the possible states of a mouse button. The button is pressed. The button is released. The following example shows a mouse event handler that determines which buttons are currently pressed by checking the button state of each mouse button. The MouseButtonState enumeration specifies constants which correlate to the state of a mouse button.
The following example shows a mouse event handler that determines which buttons are currently pressed by checking the button state of each mouse button. The MouseButtonState enumeration specifies constants which correlate to the state of a mouse button.
If the mouse cursor is over a window created by another thread, the system will direct mouse input to the specified window only if a mouse button is down. Sets the double-click time for the mouse. A double-click is a series of two clicks of a mouse button, the second occurring within a specified time after the first.
You can open the device and read from it. Events from /dev/input/mice are 3 bytes long and require some parsing. I think the prefered method now is to use /dev/input/event# instead. However, here is a small example using /dev/input/mice.
#include <stdio.h>
#include <unistd.h>
#include <fcntl.h>
int main(int argc, char** argv)
{
int fd, bytes;
unsigned char data[3];
const char *pDevice = "/dev/input/mice";
// Open Mouse
fd = open(pDevice, O_RDWR);
if(fd == -1)
{
printf("ERROR Opening %s\n", pDevice);
return -1;
}
int left, middle, right;
signed char x, y;
while(1)
{
// Read Mouse
bytes = read(fd, data, sizeof(data));
if(bytes > 0)
{
left = data[0] & 0x1;
right = data[0] & 0x2;
middle = data[0] & 0x4;
x = data[1];
y = data[2];
printf("x=%d, y=%d, left=%d, middle=%d, right=%d\n", x, y, left, middle, right);
}
}
return 0;
}
One mouse click generates this:
x=0, y=0, left=1, middle=0, right=0
x=0, y=0, left=0, middle=0, right=0
And one mouse move (Note the "relative" mouse move coordinates):
x=1, y=1, left=0, middle=0, right=0
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