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How do you prevent arrow up/down default behaviour in a TextField?

I am making a input field for keywords, and while the users writing I'm displaying suggestions for keyword on a list underneath the caret position. The input field is single line, so I am using the arrow up/down key to select a suggestion and Enter to insert it. And it's mostly working, with the big exception that the up/down key also changes the caret position to the begining/ending of the TextField.

I've tried using preventDefault() and stopImmediatePropagation() in the KeyboardEvent.KEY_DOWN event listener that I also use to change the selected suggestion, but that does not change anything. I checked the carret has not yet moved when KeyboardEvent.KEY_DOWN event is fired, bu visually I can see that it is being move before key is released (key up).

I could just save the caret position, and then reset af the default behaviour. But that would properly involve some hack-like code using a timer.

So does anyone know how to prevent the default behaviour?

like image 402
Jacob Poul Richardt Avatar asked Dec 18 '22 07:12

Jacob Poul Richardt


2 Answers

You can't prevent it, but you can reverse it. To do that you add to handlers with different priorities to the same event - KeyboardEvent.DOWN. One will execute before the TextField's , and save selection indexes and the other after, restoring them. Working code follows:

    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.ui.Keyboard;

    import mx.controls.TextInput;
    import mx.events.FlexEvent;

    public class FooledTextInput extends TextInput
    {
        private var ssi : int = 0;
        private var sei : int = 0;

        public function FooledTextInput()
        {
            super();

            this.addEventListener(KeyboardEvent.KEY_DOWN, onBeforeKeyDown, false, 10000);
            this.addEventListener(KeyboardEvent.KEY_DOWN, onAfterKeyDown, false, -10000);
        }

        private function onBeforeKeyDown(e : KeyboardEvent) : void
        {
            if (e.keyCode == Keyboard.UP || e.keyCode == Keyboard.DOWN)
            {
                ssi = this.selectionBeginIndex;
                sei = this.selectionEndIndex;
            }   
        } 

        private function onAfterKeyDown(e : KeyboardEvent) : void
        {
            if (e.keyCode == Keyboard.UP || e.keyCode == Keyboard.DOWN)
            {
                this.setSelection(ssi, sei);
            }   
        } 
    }

You might want better names for ssi (selection start index) and sei (selection end index), I was to lazy to find some. I think this solution was based on a post of Alex Harui, I don't remember exactly, but he's got a lot of good Flex related stuff on his blog.

UPDATE: For the spark TextInput, preventing is not only possible, it is really easy. All you need to do is catch the event in the capture phase and stopping propagation. Code:

package
{
    import flash.events.KeyboardEvent;
    import flash.ui.Keyboard;

    import spark.components.TextInput;

    public class HackedTextInput extends TextInput
    {
        public function HackedTextInput()
        {
            super();
            addEventListener(KeyboardEvent.KEY_DOWN, onBeforeKeyDown, true);
        }

        private function onBeforeKeyDown(e:KeyboardEvent) : void
        {
            if (e.keyCode == Keyboard.UP || e.keyCode == Keyboard.DOWN)
            {
                e.stopImmediatePropagation();
            }   
        }  
    }
}

Note the last parameter in the addEventListener call, which is set to true in order for the handler to be called in the capture phase. Sadly this solution doesn't work for the mx TextInput, only for the spark one.

like image 130
bug-a-lot Avatar answered Jan 21 '23 14:01

bug-a-lot


I have posted a workaround for this problem here :
AS3: setSelection Up Arrow Override

like image 27
cmann Avatar answered Jan 21 '23 14:01

cmann