How would you call the constructor of the following class in these three situations: Global objects, arrays of objects, and objects contained in another class/struct?
The class with the constructor (used in all three examples):
class Foo {
public:
Foo(int a) { b = a; }
private:
int b;
};
And here are my attempts at calling this constructor:
Foo global_foo(3); // works, but I can't control when the constructor is called.
int main() {
// ...
}
int main() {
// Array on stack
Foo array_of_foos[30](3); // doesn't work
// Array on heap
Foo *pointer_to_another_array = new Foo(3) [30]; // doesn't work
}
There I'm attempting to call the constructor for all elements of the arrays, but I'd also like to know how to call it on individual elements.
class Bar {
Foo foo(3); // doesn't work
};
int main() {
Bar bar;
}
The constructor is called when an object of a class is created. It can be used to set initial values for object attributes. In Java, a constructor is a block of codes similar to the method. It is called when an instance of the class is created.
A copy constructor is a member function that initializes an object using another object of the same class.
Member function has a return type. 2) Constructor is automatically called when we create the object of the class. Member function needs to be called explicitly using object of class. 3) When we do not create any constructor in our class, C++ compiler generates a default constructor and insert it into our code.
Global constructors are called after initialization of other global variables and before the main() function is called. Global destructors are invoked during the exit run-time support function, similar to functions registered through atexit. Section 8.9. 2.6 discusses the format of the global constructor table.
To correct some misconceptions about globals:
Not something I recommend but: So a simple solution is to to put all globals into a single compilation unit.
Alternatively you can tweak the use of function static variables.
Basically you can have a function the returns a reference to the global you want (defining the global inside the function). It will be created on first use (and destroyed in reverse order of creation).
Foo& getGlobalA() // passed parameters can be passed to constructor
{
static Foo A;
return A;
}
Foo& getGlobalB()
{
static Foo B;
return B;
}
etc.
For the global case there is no way to control when it is called. The C++ spec essentially says it will be called before main() and will be destroyed sometime afterwards. Other than that' the compiler is free to do as it pleases.
In the first array case you are creating a static array of Foo objects. By default each value in the array will be initialized with the default constructor of Foo(). There is no way with a raw C++ array to force a particular overloaded constructor to be called. You can infer a bit of control by switching to a vector instead of an array. The vector constructor has an overloaded constructor vector(size,defaultValue) which should achieve what you are looking for. But in this case you must be careful because instead of calling Foo(3) it will call Foo(const Foo& other) where other is Foo(3).
The second array case is very similar to the first case. The only real difference is where the memory is allocated (on the heap instead of the stack). It has the same limitation with regards to calling to the constructor.
The contained case is a different issue. C++ has a clear separation between the definition of a field within an object and the initialization of the field. To get this to work in C++ you'll need to change your Bar definition to the following
class Bar{
Foo foo;
Bar() : foo(3){}
};
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