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How do you add MKPolylines to MKSnapShotter in swift 3?

Is there a way to take a screenshot of mapView and include the polyline? I believe I need to draw CGPoint's on the image that the MKSnapShotter returns, but I am unsure on how to do so.

Current code

      func takeSnapshot(mapView: MKMapView, withCallback: (UIImage?, NSError?) -> ()) {
    let options = MKMapSnapshotOptions()
    options.region = mapView.region
    options.size = mapView.frame.size
    options.scale = UIScreen.main().scale

    let snapshotter = MKMapSnapshotter(options: options)


    snapshotter.start() { snapshot, error in
        guard snapshot != nil else {
            withCallback(nil, error)
            return
        }

        if let image = snapshot?.image{



            withCallback(image, nil)

            for coordinate in self.area {

                image.draw(at:snapshot!.point(for: coordinate))

            }

        }

    }
}
like image 797
Derivative Avatar asked Jul 18 '16 22:07

Derivative


1 Answers

I had the same problem today. After several hours of research, here is how I solve it.

The following codes are in Swift 3.

1. Init your polyline coordinates array

// initial this array with your polyline coordinates
var yourCoordinates = [CLLocationCoordinate2D]() 
yourCoorinates.append( coordinate 1 )
yourCoorinates.append( coordinate 2 )
...
// you can use any data structure you like

2. take the snapshot as usual, but set the region based on your coordinates:

func takeSnapShot() {
    let mapSnapshotOptions = MKMapSnapshotOptions()

    // Set the region of the map that is rendered. (by polyline)
    let polyLine = MKPolyline(coordinates: &yourCoordinates, count: yourCoordinates.count)
    let region = MKCoordinateRegionForMapRect(polyLine.boundingMapRect)

    mapSnapshotOptions.region = region

    // Set the scale of the image. We'll just use the scale of the current device, which is 2x scale on Retina screens.
    mapSnapshotOptions.scale = UIScreen.main.scale

    // Set the size of the image output.
    mapSnapshotOptions.size = CGSize(width: IMAGE_VIEW_WIDTH, height: IMAGE_VIEW_HEIGHT)

    // Show buildings and Points of Interest on the snapshot
    mapSnapshotOptions.showsBuildings = true
    mapSnapshotOptions.showsPointsOfInterest = true

    let snapShotter = MKMapSnapshotter(options: mapSnapshotOptions)

    snapShotter.start() { snapshot, error in
        guard let snapshot = snapshot else {
            return
        }
        // Don't just pass snapshot.image, pass snapshot itself!
        self.imageView.image = self.drawLineOnImage(snapshot: snapshot)
    }
}

3. Use snapshot.point() to draw Polylines on Snapshot Image

func drawLineOnImage(snapshot: MKMapSnapshot) -> UIImage {
    let image = snapshot.image

    // for Retina screen
    UIGraphicsBeginImageContextWithOptions(self.imageView.frame.size, true, 0)

    // draw original image into the context
    image.draw(at: CGPoint.zero)

    // get the context for CoreGraphics
    let context = UIGraphicsGetCurrentContext()

    // set stroking width and color of the context
    context!.setLineWidth(2.0)
    context!.setStrokeColor(UIColor.orange.cgColor)

    // Here is the trick :
    // We use addLine() and move() to draw the line, this should be easy to understand.
    // The diificult part is that they both take CGPoint as parameters, and it would be way too complex for us to calculate by ourselves
    // Thus we use snapshot.point() to save the pain.
    context!.move(to: snapshot.point(for: yourCoordinates[0]))
    for i in 0...yourCoordinates.count-1 {
      context!.addLine(to: snapshot.point(for: yourCoordinates[i]))
      context!.move(to: snapshot.point(for: yourCoordinates[i]))
    }

    // apply the stroke to the context
    context!.strokePath()

    // get the image from the graphics context
    let resultImage = UIGraphicsGetImageFromCurrentImageContext()

    // end the graphics context 
    UIGraphicsEndImageContext()

    return resultImage!
}

That's it, hope this helps someone.

References

  • How do I draw on an image in Swift?

  • MKTile​Overlay,MKMap​Snapshotter & MKDirections

  • Creating an MKMapSnapshotter with an MKPolylineRenderer

  • Render a Map as an Image using MapKit

like image 80
user2875289 Avatar answered Oct 04 '22 04:10

user2875289