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How do we manually fix "ResourceRules.plist: cannot read resources" error after xcode 6.1 upgrade?

We are having the same issue found here, here, here and here

Basically we upgraded to xcode 6.1 and our build are getting the "ResourceRules.plist: cannot read resources" error.

We have a Jenkins server that does our ios builds for us. We are using the Xcode plugin on Jenkins to do the actual build and signing. Any thoughts on how we can make this change without manually opening xcode and doing this solution found on the other answers:

Click on your project > Targets > Select your target > Build Settings >

Code Signing Resource Rules Path

and add :

$(SDKROOT)/ResourceRules.plist

I'm very new to Xcode and iOS build in general. I have found the project.pbxproj file inside the Unity-iPhone.xcodeproj file. It looks like this contains the build settings under the /* Begin XCBuildConfiguration section */ section it lists what looks like similar build properties foundin Xcode, however I do not see anything like "Code Signing Resource Rules Path".

Does anyone have experience manually editing this file? Is that a bad idea in general?

Thanks

like image 459
Tim Avatar asked Oct 22 '14 20:10

Tim


2 Answers

If you're using Jenkins with the XCode plugin, you can modify the 'Code Signing Resource Rules Path' variable by adding:

"CODE_SIGN_RESOURCE_RULES_PATH=$(SDKROOT)/ResourceRules.plist"  

to the

'Custom xcodebuild arguments' setting for the XCode plugin.

This fix does not require the XCode GUI.

like image 164
nick Avatar answered Oct 10 '22 14:10

nick


I encountered the same problem. Nicks solution does work, but is requiring additional dependencies. You don't need the heavy-handed npm xcode module for this. Just add a line to this file: $PROJECT_ROOT/platforms/ios/cordova/build.xcconfig

CODE_SIGN_RESOURCE_RULES_PATH=$(SDKROOT)/ResourceRules.plist 

Note that before XCode 6.1.1, this needed to be specified as "$(SDKROOT)/ResourceRules.plist" (notice the quotes).

If you are running this inside automated build systems such as Jenkins and wont't/can't use any XCode GUI, just create a small Cordova hook, leveraging npm's fs.appendFile, at this location: $PROJECT_ROOT/hooks/before_build/ios_resourcerules.js (make sure it has chmod +x)

#! /usr/local/bin/node var fs = require("fs");  fs.appendFileSync('build.xcconfig', '\nCODE_SIGN_RESOURCE_RULES_PATH =  $(SDKROOT)/ResourceRules.plist', function (err) {  if (err) throw err;   console.log('CODE_SIGN_RESOURCE_RULES_PATH added to Cordova iOS build configuration.'); }); 

This will might be merged in an upcoming Cordova release, so the hook will become unnecessary (i'm creating a see this PR for Cordova-iOS).

In case the above JavaScript snippet fails to execute due to a "wrong argument" failure, replace the file's content as follows:

#!/bin/bash  if [ ! -f ./build.xcconfig ]; then   echo "[ERROR] hook befor_build/ios_resourcerules.sh cannot execute, ./build/xcconfig not found in $PWD"   exit 1 fi  echo '// (CB-7872) Solution for XCode 6.1 signing errors related to resource envelope format deprecation' >> ./build.xcconfig echo 'CODE_SIGN_RESOURCE_RULES_PATH=$(SDKROOT)/ResourceRules.plist' >> ./build.xcconfig echo 'CODE_SIGN_RESOURCE_RULES_PATH added to Cordova iOS build configuration.' 
like image 30
sidneys Avatar answered Oct 10 '22 14:10

sidneys