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How do I wake up a sleeping pthread?

I'm writing a program in C++. I've noticed that it's gaining a number of threads whose purpose is to do something at intervals, there are 3 or 4 of them. I decided to refactor by writing a scheduler service that the other places that use these threads could subscribe to, which should reduce the number of extra event threads I have running at any time to just one.

I don't have any code that uses this yet; before I start writing it I'd like to know if it's possible, and get some feedback on my design. A brief description of what I'd like to accomplish is this:

To add an event

  1. Caller provides an event and a schedule
  2. Schedule provides the next occurrence of the event
  3. (event, schedule) pair is added to an event queue
  4. interrupt sleeping event thread (i.e. wake it up)

The event thread main loop

  1. try to get the next event in the event queue
  2. If there is no pending event, go straight to 4
  3. Get the time that the next event is supposed to occur
  4. Sleep until next event (or forever if no waiting event)
  5. If sleeping was interrupted for any reason, loop back to 1
  6. If sleeping completed successfully, perform current event
  7. Update queue (remove event, re-insert if it's a repeating event)
  8. Jump back to 1

I've done a bit of research and know that it's possible to interrupt a sleeping thread, and I believe that as long as simultaneous access to the event queue is prevented, there shouldn't be any dangerous behavior. I'd imagine that waking a thread HAS to be possible, java's Thread's sleep() call throws an InterruptedException under some circumstances, and unless it doesn't rely on the operating system's underlying sleep call, it's got to be possible somehow.

Question

Can anyone comment on my approach? Is this a wheel I'd be better off not reinventing? How, specifically, can you interrupt a sleeping thread such that execution resumes at the next instruction, and is it possible to detect this from the interrupted thread?

A note about boost

I'd bet you can write a scheduler with boost, but this compiles and runs on a machine that's, for lack of a better phrase, a load of crap. I've compiled boost programs before on it, and each file that pulls boost in usually takes upwards of 30 seconds to compile. If I can avoid this irritating development obstacle, I'd very much like to.

Addendum - Working Code [Amended as per caf's suggestion]

This is the code I've produced that works. It's been rudimentarily tested but has properly handled both single and repeated events with varying delays.

Here's the event thread's body:

void Scheduler::RunEventLoop()
{
    QueueLock();                   // lock around queue access
    while (threadrunning)
    {
        SleepUntilNextEvent();     // wait for something to happen

        while (!eventqueue.empty() && e.Due())
        {                          // while pending due events exist
            Event e = eventqueue.top();
            eventqueue.pop();

            QueueUnlock();         // unlock
            e.DoEvent();           // perform the event
            QueueLock();           // lock around queue access

            e.Next();              // decrement repeat counter
                                   // reschedule event if necessary
            if (e.ShouldReschedule()) eventqueue.push(e);
        }
    }
    QueueUnlock();                 // unlock
    return;                        // if threadrunning is set to false, exit
}

Here's the sleep function:

void Scheduler::SleepUntilNextEvent()
{
    bool empty = eventqueue.empty();  // check if empty

    if (empty)
    {
        pthread_cond_wait(&eventclock, &queuelock); // wait forever if empty
    }
    else
    {
        timespec t =                  // get absolute time of wakeup
            Bottime::GetMillisAsTimespec(eventqueue.top().Countdown() + 
                                         Bottime::GetCurrentTimeMillis());
        pthread_cond_timedwait(&eventclock, &queuelock, &t); // sleep until event
    }
}

Finally, AddEvent:

void Scheduler::AddEvent(Event e)
{
    QueueLock();
    eventqueue.push(e);
    QueueUnlock();
    NotifyEventThread();
}

Relevant variable declarations:

bool threadrunning;
priority_queue<Event, vector<Event>, greater<Event> > eventqueue;
pthread_mutex_t queuelock; // QueueLock and QueueUnlock operate on this
pthread_cond_t eventclock;

To deal with the issue of generic events, each Event contains a pointer to an object of abstract type action, whos subclasses override action::DoEvent. this method is called from inside Event::DoEvent. actions are 'owned' by their events, i.e. they are automatically deleted if the event no longer needs to be rescheduled.

like image 428
Wug Avatar asked Aug 19 '12 07:08

Wug


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2 Answers

What you are looking for is pthread_cond_t object, pthread_cond_timedwait and pthread_cond_wait functions. You could create conditional variable isThereAnyTaskToDo and wait on it in event thread. When new event is added, you just wake event thread with pthread_cond_signal().

like image 82
Greg Avatar answered Sep 29 '22 12:09

Greg


You have several possibilities both on *NIX platforms and on Windows. Your timer thread should wait using some kind of timed wait on event/conditional variable object. On POSIX platforms you can use pthread_cond_timedwait(). On Windows, you can either choose to compute the necessary time delta and use WaitForSingleObject() on event handle, or you could use combination of event object with CreateTimerQueueTimer() or CreateWaitableTimer(). Boost does also have some synchronization primitives that you could use to implement this with the POSIX-like primitives but portably.

UPDATE:

POSIX does have some timer functionality as well, see create_timer()

like image 24
wilx Avatar answered Sep 29 '22 12:09

wilx