The problem:
I've got a situation where we have a media playback during launch, and objc_exception_throw() hits about 5 times during that period, but is always caught, and it's way south of the media player object.
I'm tired of either (a) having to manually continue n times, or (b) having to leave breakpoints disabled until after the playback is complete.
What I've tried:
What I'd like to do:
One solution that comes to mind is to evaluate the stack when the breakpoint hits, and continue if a particular method or function is listed therein. But I have no idea how to do this.
Other ideas welcome as well.
You do it using Python.
The following defines an ignore list and a function you can attach as a command to a breakpoint.
The function grabs the names of functions in the backtrace and set-intersects those names with the ignore list. If any names match, it continues running the process. This effectively skips dropping into the debugger for unwanted stacks.
(lldb) b objc_exception_throw
Breakpoint 1: where = libobjc.A.dylib`objc_exception_throw, address = 0x00000000000113c5
(lldb) script
Python Interactive Interpreter. To exit, type 'quit()', 'exit()' or Ctrl-D.
>>> ignored_functions = ['recurse_then_throw_and_catch']
def continue_ignored(frame, bp_loc, dict):
global ignored_functions
names = set([frame.GetFunctionName() for frame in frame.GetThread()])
all_ignored = set(ignored_functions)
ignored_here = all_ignored.intersection(names)
if len(ignored_here) > 0:
frame.GetThread().GetProcess().Continue()
quit()
(lldb) br comm add -F continue_ignored 1
(lldb) r
I tried it against the following file, and it successfully skips the first throw inside recurse_then_throw_and_catch
and drops into the debugger during the throw inside throw_for_real
.
#import <Foundation/Foundation.h>
void
f(int n)
{
if (n <= 0) @throw [NSException exceptionWithName:@"plugh" reason:@"foo" userInfo:nil];
f(n - 1);
}
void
recurse_then_throw_and_catch(void)
{
@try {
f(5);
} @catch (NSException *e) {
NSLog(@"Don't care: %@", e);
}
}
void
throw_for_real(void)
{
f(2);
}
int
main(void)
{
recurse_then_throw_and_catch();
throw_for_real();
}
I imagine you could add this function to your .lldbinit
and then connect it to breakpoints as needed from the console. (I don't think you can set a script command from within Xcode.)
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With