I want to have a row of IconButtons, all next to each other, but there seems to be pretty big padding between the actual icon, and the IconButton limits. I've already set the padding on the button to 0.
This is my component, pretty straightforward:
class ActionButtons extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Container(
color: Colors.lightBlue,
margin: const EdgeInsets.all(0.0),
padding: const EdgeInsets.all(0.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.start,
children: <Widget>[
IconButton(
icon: new Icon(ScanrIcons.reg),
alignment: Alignment.center,
padding: new EdgeInsets.all(0.0),
onPressed: () {},
),
IconButton(
icon: new Icon(Icons.volume_up),
alignment: Alignment.center,
padding: new EdgeInsets.all(0.0),
onPressed: () {},
)
],
),
);
}
}
I want to get rid of most of the light blue space, have my icons start earlier on the left, and closer to each other, but I can't find the way to resize the IconButton itself.
I'm almost sure this space is taken by the button itself, 'cause if I change their alignments to centerRight
and centerLeft
they look like this:
Making the actual icons smaller doesn't help either, the button is still big:
thanks for the help
The simplest way to create a button with icon and text in Flutter is to use the new Material button called ElevatedButton with an icon constructor. ElevatedButton. icon() gives you the ability to add the icon and label parameter to the button. The ElevatedButton was introduced with the release of Flutter v1.
Simply pass an empty BoxConstrains
to the constraints
property and a padding of zero.
IconButton(
padding: EdgeInsets.zero,
constraints: BoxConstraints(),
)
You have to pass the empty constrains because, by default, the IconButton widget assumes a minimum size of 48px.
Two ways to workaround this issue.
Wrap the IconButton inside a Container which has a width.
For example:
Container(
padding: const EdgeInsets.all(0.0),
width: 30.0, // you can adjust the width as you need
child: IconButton(
),
),
You can also use GestureDetector instead of IconButton, recommended by Shyju Madathil.
GestureDetector( onTap: () {}, child: Icon(Icons.volume_up) )
It's not so much that there's a padding there. IconButton is a Material Design widget which follows the spec that tappable objects need to be at least 48px on each side. You can click into the IconButton implementation from any IDEs.
You can also semi-trivially take the icon_button.dart source-code and make your own IconButton that doesn't follow the Material Design specs since the whole file is just composing other widgets and is just 200 lines that are mostly comments.
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