How do I play the "New Mail" system sound in C#? This is also called the "Notify" sound.
In Win32, that would be something like
sndPlaySound('Notify', (SND_ALIAS or SND_ASYNC));
So how do you do that in .Net? I know that you can do
System.Media.SystemSounds.Asterisk.Play();
But there's a very limited set of five sounds there - not including whatever the the user has set as the new mail sound.
I can find out which .wav file is being played when I get new mail and play that file, but that won't update when the user's sound scheme is changed.
What I eventually did:
Instead of playing a system sound, I embedded a wav file into the application as a resource, and played it with System.Media.SoundPlayer
One option is to just PInvoke directly into the sndSound API. Here is the PInvoke definition for that method
public partial class NativeMethods {
/// Return Type: BOOL->int
///pszSound: LPCWSTR->WCHAR*
///fuSound: UINT->unsigned int
[System.Runtime.InteropServices.DllImportAttribute("winmm.dll", EntryPoint="sndPlaySoundW")]
[return: System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.Bool)]
public static extern bool sndPlaySoundW([System.Runtime.InteropServices.InAttribute()] [System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.LPWStr)] string pszSound, uint fuSound) ;
/// SND_APPLICATION -> 0x0080
public const int SND_APPLICATION = 128;
/// SND_ALIAS_START -> 0
public const int SND_ALIAS_START = 0;
/// SND_RESOURCE -> 0x00040004L
public const int SND_RESOURCE = 262148;
/// SND_FILENAME -> 0x00020000L
public const int SND_FILENAME = 131072;
/// SND_ALIAS_ID -> 0x00110000L
public const int SND_ALIAS_ID = 1114112;
/// SND_NOWAIT -> 0x00002000L
public const int SND_NOWAIT = 8192;
/// SND_NOSTOP -> 0x0010
public const int SND_NOSTOP = 16;
/// SND_MEMORY -> 0x0004
public const int SND_MEMORY = 4;
/// SND_PURGE -> 0x0040
public const int SND_PURGE = 64;
/// SND_ASYNC -> 0x0001
public const int SND_ASYNC = 1;
/// SND_ALIAS -> 0x00010000L
public const int SND_ALIAS = 65536;
/// SND_SYNC -> 0x0000
public const int SND_SYNC = 0;
/// SND_LOOP -> 0x0008
public const int SND_LOOP = 8;
/// SND_NODEFAULT -> 0x0002
public const int SND_NODEFAULT = 2;
}
Actually the new mail sound is the "MailBeep" alias, not the "Notify" alias.
So you want to call PlaySound(L"MailBeep", NULL, SND_SYSTEM | SND_NODEFAULT | SND_ALIAS);
And P/Invoke is definately the way to go here.
Don't forget to specify SND_NODEFAULT or your app will make dings even if the user disables the new mail sound in the control panel.
SND_SYSTEM is new for Windows Vista and causes the sound to be played as a "windows sound" - it's up to you if that's the experience you want to have.
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