Using JavaFX I have created a simple rectangle object, and I want to be able to put a text object inside that rectangle, and for it to automatically stay aligned within the rectangle. The code I have to draw the rectangle is:
public static Scene createScene() {
Group root = new Group();
Scene scene = new Scene(root, Color.ALICEBLUE);
Rectangle rectangle_red = new Rectangle();
rectangle_red.setFill(Color.TRANSPARENT);
rectangle_red.setStroke(Color.BLACK);
rectangle_red.setX(50);
rectangle_red.setY(50);
rectangle_red.setWidth(200);
rectangle_red.setHeight(100);
rectangle_red.setCursor(Cursor.HAND);
rectangle_red.setOnMousePressed(circleOnMousePressedEventHandler);
rectangle_red.setOnMouseDragged(circleOnMouseDraggedEventHandler);
root.getChildren().add(rectangle_red);
return scene;
}
The Handlers I have attached to the rectangle allow me to drag the rectangles anywhere in the window. How do I place text inside the rectangle such that it stays aligned as I drag the shape around the screen?
Adding Text. To add a text object to your application, use any of the constructors shown in Example 1 through Example 3. Text t = new Text (10, 20, "This is a text sample"); You can also create text objects by using the javafx.
As a solution you can wrap the text within the width of the window by setting the value to the property wrapping with, using the setWrappingWidth() method. This method accepts a double value representing the width (in pixels) of the text.
A Text is a geometric shape (like a Rectangle or a Circle), while Label is a UI control (like a Button or a CheckBox). In Swing, geometric shapes were restricted to the painting mechanism, while in JavaFX they can be used in more generic ways. And you can use a Text clipping, giving the node shape by the text.
As illustrated in the last example seen here, the Animation Basics example TimelineEvents
does this by adding a Circle
and some Text
to a StackPane
, which centers its children by default. The stack can then be moved within an enclosing Group
as a unit.
final Circle circle = new Circle(…);
final Text text = new Text (…);
final StackPane stack = new StackPane();
stack.getChildren().addAll(circle, text);
…
stack.setLayoutX(30);
stack.setLayoutY(30);
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