I'm trying to create a hash of arrays of pointers to my object.
The hash key is an int for the type of the object, and the array is a list of the objects to render.
What I'm trying to do is :
unordered_map<int, vector<Object*> > drawQueue;
drawQueue.clear(); // new empty draw queue
for ( ... ) {
drawQueue.at(type).push_back(my_obj);
}
So I'm not familiar enough with the nuances of the STL stuff, since I get an exception saying out_of_bounds, which is what happens when the key doesn't exist.
So I figured I need to create the key first, and then add to the vector :
if (drawQueue.count(type)) {
// key already exists
drawQueue.at(type).push_back(my_obj);
} else {
//key doesn't exist
drawQueue.insert(type, vector<Object*>); // problem here
drawQueue.at(type).push_back(my_obj);
}
But now I'm really lost, as I don't know how to create/initialise/whatever an empty vector
to the insert of the unordered_map
...
Or am I doing this the entirely wrong way?
You are not using insert
in the proper way. This should work:
drawQueue.insert(std::make_pair(type, std::vector<Object*>()));
If using C++11, the previous statement can be simplified to:
drawQueue.emplace(type, std::vector<Object*>());
By using this approach the element is constructed in-place (i.e., no copy or move operations are performed).
I also include links to the documentation for insert
and emplace
.
I think this is an easy approach. My example will create an unordered_map string as key and integer vector as values.
unordered_map<string,vector<int>> keys;
keys["a"] = vector<int>(); // Initialize key with null vector
keys["a"].push_back(1); // push values into vector.
keys["a"].push_back(5);
for(int i : keys["a"] ){
cout << i << "\t";
}
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