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How do i implement Awesomium 1.7.4.2 in a Monogame project?

I'm trying to render render a browser in side my monogame project, for drawing some interface & stuff. I've done this in the past with older versions of awesomium with no problems. But I can't figure out how to properly initialize awesomium in this new version, I get an error no matter how I try to go about it.

As I understand it I need to call WebCore.Run() once, instead of WebCore.Update(), but I get various exceptions from that method.

Here are the steps that I've followed so far:

  1. Install Awesomium 1.7.4.2
  2. Refrenced \1.7.4.2\wrappers\Awesomium.NET\Assemblies\Packed\Awesomium.Core.dll in my project

Here is some of my attempts:

    WebCore.Initialize(new WebConfig());
    WebCore.Run();
    //Error: Starting an update loop on a thread with an existing message loop, is not supported.

    WebCore.Initialized += (sender, e) =>
    {
        WebCore.Run();
    };
    WebCore.Initialize(new WebConfig());
    WebView WebView = WebCore.CreateWebView(500, 400);
    //Error: Starting an update loop on a thread with an existing message loop, is not supported.

    WebCore.Initialize(new WebConfig());
    WebView WebView = WebCore.CreateWebView(500, 400);
    WebView.Source = new Uri("http://www.google.com");
    WebView.DocumentReady += (sender, e) =>
    {
        JSObject js = WebView.CreateGlobalJavascriptObject("w");
    };
    // No errors, but DocumentReady is never fired..

I have also managed to get NullRefrence errors, and if I wait Thread.Sleep(400) before calling WebCore.Run(), it just enters the WebCore.Run() and never completes that line.

How do I set this up? Can't find any examples anywhere. All the examples online still tell you to use Update which is Obsolete.

like image 379
BjarkeCK Avatar asked Apr 12 '14 12:04

BjarkeCK


1 Answers

I have just got this working, you have to create a new thread, then call Run, then listen for an event to be raised by WebCore which will have created a new SynchronizationContext by then. You then want to keep a reference to that context on your main thread...

Thread awesomiumThread = new System.Threading.Thread(new System.Threading.ThreadStart(() =>
{
     WebCore.Started += (s, e) => {
         awesomiumContext = SynchronizationContext.Current;
     };

     WebCore.Run();
}));

awesomiumThread.Start();

WebCore.Initialize(new WebConfig() { });

... you can then call all your WebView methods using that SynchronizationContext ...

awesomiumContext.Post(state =>
{
    this.WebView.Source = "http://www.google.com";
}, null);

I will tidy this up with a future edit, but to get you guys started, here is my component...

using Awesomium.Core;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace AwesomiumComponent
{
    public class BasicAwesomiumComponent : DrawableGameComponent
    {
        private Byte[] imageBytes;
        private Rectangle area;
        private Rectangle? newArea;
        private Boolean resizing;
        private SpriteBatch spriteBatch;
        private Texture2D WebViewTexture { get; set; }
        private SynchronizationContext awesomiumContext = null;
        private WebView WebView { get; set; }
        private BitmapSurface Surface { get; set; }
        private MouseState lastMouseState;
        private MouseState currentMouseState;
        private Keys[] lastPressedKeys;
        private Keys[] currentPressedKeys = new Keys[0];
        private static ManualResetEvent awesomiumReady = new ManualResetEvent(false);

        public Rectangle Area
        {
            get { return this.area; }
            set
            {
                this.newArea = value;
            }
        }

        public BasicAwesomiumComponent(Game game, Rectangle area)
            : base(game)
        {
            this.area = area;

            this.spriteBatch = new SpriteBatch(game.GraphicsDevice);


            Thread awesomiumThread = new System.Threading.Thread(new System.Threading.ThreadStart(() =>
            {
                WebCore.Started += (s, e) => {
                    awesomiumContext = SynchronizationContext.Current;
                    awesomiumReady.Set();
                };

                WebCore.Run();
            }));

            awesomiumThread.Start();

            WebCore.Initialize(new WebConfig() { });

            awesomiumReady.WaitOne();

            awesomiumContext.Post(state =>
            {
                this.WebView = WebCore.CreateWebView(this.area.Width, this.area.Height, WebViewType.Offscreen);

                this.WebView.IsTransparent = true;
                this.WebView.CreateSurface += (s, e) =>
                {
                    this.Surface = new BitmapSurface(this.area.Width, this.area.Height);
                    e.Surface = this.Surface;
                };
            }, null);
        }

        public void SetResourceInterceptor(IResourceInterceptor interceptor)
        {
            awesomiumContext.Post(state =>
            {
                WebCore.ResourceInterceptor = interceptor;
            }, null);
        }

        public void Execute(string method, params object[] args)
        {
            string script = string.Format("viewModel.{0}({1})", method, string.Join(",", args.Select(x => "\"" + x.ToString() + "\"")));
            this.WebView.ExecuteJavascript(script);
        }

        public void RegisterFunction(string methodName, Action<object, CancelEventArgs> handler)
        {
            // Create and acquire a Global Javascript object.
            // These object persist for the lifetime of the web-view.
            using (JSObject myGlobalObject = this.WebView.CreateGlobalJavascriptObject("game"))
            {
                // The handler is of type JavascriptMethodEventHandler. Here we define it
                // using a lambda expression.

                myGlobalObject.Bind(methodName, true, (s, e) =>
                {
                    handler(s, e);
                    // Provide a response.
                    e.Result = "My response";
                });
            }
        }

        public void Load()
        {
            LoadContent();
        }

        protected override void LoadContent()
        {
            if (this.area.IsEmpty)
            {
                this.area = this.GraphicsDevice.Viewport.Bounds;
                this.newArea = this.GraphicsDevice.Viewport.Bounds;
            }
            this.WebViewTexture = new Texture2D(this.Game.GraphicsDevice, this.area.Width, this.area.Height, false, SurfaceFormat.Color);

            this.imageBytes = new Byte[this.area.Width * 4 * this.area.Height];
        }

        public override void Update(GameTime gameTime)
        {
            awesomiumContext.Post(state =>
            {
                if (this.newArea.HasValue && !this.resizing && gameTime.TotalGameTime.TotalSeconds > 0.10f)
                {
                    this.area = this.newArea.Value;
                    if (this.area.IsEmpty)
                        this.area = this.GraphicsDevice.Viewport.Bounds;

                    this.WebView.Resize(this.area.Width, this.area.Height);
                    this.WebViewTexture = new Texture2D(this.Game.GraphicsDevice, this.area.Width, this.area.Height, false, SurfaceFormat.Color);
                    this.imageBytes = new Byte[this.area.Width * 4 * this.area.Height];
                    this.resizing = true;

                    this.newArea = null;
                }

                lastMouseState = currentMouseState;
                currentMouseState = Mouse.GetState();

                this.WebView.InjectMouseMove(currentMouseState.X - this.area.X, currentMouseState.Y - this.area.Y);

                if (currentMouseState.LeftButton == ButtonState.Pressed && lastMouseState.LeftButton == ButtonState.Released)
                {
                    this.WebView.InjectMouseDown(MouseButton.Left);
                }
                if (currentMouseState.LeftButton == ButtonState.Released && lastMouseState.LeftButton == ButtonState.Pressed)
                {
                    this.WebView.InjectMouseUp(MouseButton.Left);
                }
                if (currentMouseState.RightButton == ButtonState.Pressed && lastMouseState.RightButton == ButtonState.Released)
                {
                    this.WebView.InjectMouseDown(MouseButton.Right);
                }
                if (currentMouseState.RightButton == ButtonState.Released && lastMouseState.RightButton == ButtonState.Pressed)
                {
                    this.WebView.InjectMouseUp(MouseButton.Right);
                }
                if (currentMouseState.MiddleButton == ButtonState.Pressed && lastMouseState.MiddleButton == ButtonState.Released)
                {
                    this.WebView.InjectMouseDown(MouseButton.Middle);
                }
                if (currentMouseState.MiddleButton == ButtonState.Released && lastMouseState.MiddleButton == ButtonState.Pressed)
                {
                    this.WebView.InjectMouseUp(MouseButton.Middle);
                }

                if (currentMouseState.ScrollWheelValue != lastMouseState.ScrollWheelValue)
                {
                    this.WebView.InjectMouseWheel((currentMouseState.ScrollWheelValue - lastMouseState.ScrollWheelValue), 0);
                }

                lastPressedKeys = currentPressedKeys;
                currentPressedKeys = Keyboard.GetState().GetPressedKeys();

                // Key Down
                foreach (var key in currentPressedKeys)
                {
                    if (!lastPressedKeys.Contains(key))
                    {
                        this.WebView.InjectKeyboardEvent(new WebKeyboardEvent()
                        {
                            Type = WebKeyboardEventType.KeyDown,
                            VirtualKeyCode = (VirtualKey)(int)key,
                            NativeKeyCode = (int)key
                        });

                        if ((int)key >= 65 && (int)key <= 90)
                        {
                            this.WebView.InjectKeyboardEvent(new WebKeyboardEvent()
                            {
                                Type = WebKeyboardEventType.Char,
                                Text = key.ToString().ToLower()
                            });
                        }
                        else if (key == Keys.Space)
                        {
                            this.WebView.InjectKeyboardEvent(new WebKeyboardEvent()
                            {
                                Type = WebKeyboardEventType.Char,
                                Text = " "
                            });
                        }
                    }
                }

                // Key Up
                foreach (var key in lastPressedKeys)
                {
                    if (!currentPressedKeys.Contains(key))
                    {
                        this.WebView.InjectKeyboardEvent(new WebKeyboardEvent()
                        {
                            Type = WebKeyboardEventType.KeyUp,
                            VirtualKeyCode = (VirtualKey)(int)key,
                            NativeKeyCode = (int)key
                        });
                    }
                }

            }, null);

            base.Update(gameTime);
        }

        public override void Draw(GameTime gameTime)
        {
            awesomiumContext.Post(state =>
            {
                if (Surface != null && Surface.IsDirty && !resizing)
                {
                    unsafe
                    {
                        // This part saves us from double copying everything.
                        fixed (Byte* imagePtr = this.imageBytes)
                        {
                            Surface.CopyTo((IntPtr)imagePtr, Surface.Width * 4, 4, true, false);
                        }
                    }
                    this.WebViewTexture.SetData(this.imageBytes);
                }
            }, null);

            Vector2 pos = new Vector2(0, 0);
            spriteBatch.Begin();
            spriteBatch.Draw(this.WebViewTexture, pos, Color.White);
            spriteBatch.End();
            GraphicsDevice.Textures[0] = null;

            base.Draw(gameTime);
        }

        public Uri Source
        {
            get
            {
                return this.WebView.Source;
            }
            set
            {
                awesomiumContext.Post(state =>
                {
                    this.WebView.Source = value;
                }, null);
            }
        }

        public void Resize(int width, int height)
        {
            this.newArea = new Rectangle(0, 0, width, height); ;
        }
    }
}
like image 181
Dean North Avatar answered Oct 05 '22 23:10

Dean North