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How do I handle the window close event in Tkinter?

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What command forces your application to loop until it is closed window Tkinter Tk ())?

mainloop() tells Python to run the Tkinter event loop. This method listens for events, such as button clicks or keypresses, and blocks any code that comes after it from running until you close the window where you called the method.

How do you close a GUI window in Python?

Creating an application using tkinter is easy but sometimes, it becomes difficult to close the window or the frame without closing it through the button on the title bar. In such cases, we can use the . destroy() method to close the window.


Tkinter supports a mechanism called protocol handlers. Here, the term protocol refers to the interaction between the application and the window manager. The most commonly used protocol is called WM_DELETE_WINDOW, and is used to define what happens when the user explicitly closes a window using the window manager.

You can use the protocol method to install a handler for this protocol (the widget must be a Tk or Toplevel widget):

Here you have a concrete example:

import tkinter as tk
from tkinter import messagebox

root = tk.Tk()

def on_closing():
    if messagebox.askokcancel("Quit", "Do you want to quit?"):
        root.destroy()

root.protocol("WM_DELETE_WINDOW", on_closing)
root.mainloop()

Matt has shown one classic modification of the close button.
The other is to have the close button minimize the window.
You can reproduced this behavior by having the iconify method
be the protocol method's second argument.

Here's a working example, tested on Windows 7 & 10:

# Python 3
import tkinter
import tkinter.scrolledtext as scrolledtext

root = tkinter.Tk()
# make the top right close button minimize (iconify) the main window
root.protocol("WM_DELETE_WINDOW", root.iconify)
# make Esc exit the program
root.bind('<Escape>', lambda e: root.destroy())

# create a menu bar with an Exit command
menubar = tkinter.Menu(root)
filemenu = tkinter.Menu(menubar, tearoff=0)
filemenu.add_command(label="Exit", command=root.destroy)
menubar.add_cascade(label="File", menu=filemenu)
root.config(menu=menubar)

# create a Text widget with a Scrollbar attached
txt = scrolledtext.ScrolledText(root, undo=True)
txt['font'] = ('consolas', '12')
txt.pack(expand=True, fill='both')

root.mainloop()

In this example we give the user two new exit options:
the classic File → Exit, and also the Esc button.


Depending on the Tkinter activity, and especially when using Tkinter.after, stopping this activity with destroy() -- even by using protocol(), a button, etc. -- will disturb this activity ("while executing" error) rather than just terminate it. The best solution in almost every case is to use a flag. Here is a simple, silly example of how to use it (although I am certain that most of you don't need it! :)

from Tkinter import *

def close_window():
  global running
  running = False  # turn off while loop
  print( "Window closed")

root = Tk()
root.protocol("WM_DELETE_WINDOW", close_window)
cv = Canvas(root, width=200, height=200)
cv.pack()

running = True;
# This is an endless loop stopped only by setting 'running' to 'False'
while running: 
  for i in range(200): 
    if not running: 
        break
    cv.create_oval(i, i, i+1, i+1)
    root.update() 

This terminates graphics activity nicely. You only need to check running at the right place(s).


I'd like to thank the answer by Apostolos for bringing this to my attention. Here's a much more detailed example for Python 3 in the year 2019, with a clearer description and example code.


Beware of the fact that destroy() (or not having a custom window closing handler at all) will destroy the window and all of its running callbacks instantly when the user closes it.

This can be bad for you, depending on your current Tkinter activity, and especially when using tkinter.after (periodic callbacks). You might be using a callback which processes some data and writes to disk... in that case, you obviously want the data writing to finish without being abruptly killed.

The best solution for that is to use a flag. So when the user requests window closing, you mark that as a flag, and then react to it.

(Note: I normally design GUIs as nicely encapsulated classes and separate worker threads, and I definitely don't use "global" (I use class instance variables instead), but this is meant to be a simple, stripped-down example to demonstrate how Tk abruptly kills your periodic callbacks when the user closes the window...)

from tkinter import *
import time

# Try setting this to False and look at the printed numbers (1 to 10)
# during the work-loop, if you close the window while the periodic_call
# worker is busy working (printing). It will abruptly end the numbers,
# and kill the periodic callback! That's why you should design most
# applications with a safe closing callback as described in this demo.
safe_closing = True

# ---------

busy_processing = False
close_requested = False

def close_window():
    global close_requested
    close_requested = True
    print("User requested close at:", time.time(), "Was busy processing:", busy_processing)

root = Tk()
if safe_closing:
    root.protocol("WM_DELETE_WINDOW", close_window)
lbl = Label(root)
lbl.pack()

def periodic_call():
    global busy_processing

    if not close_requested:
        busy_processing = True
        for i in range(10):
            print((i+1), "of 10")
            time.sleep(0.2)
            lbl["text"] = str(time.time()) # Will error if force-closed.
            root.update() # Force redrawing since we change label multiple times in a row.
        busy_processing = False
        root.after(500, periodic_call)
    else:
        print("Destroying GUI at:", time.time())
        try: # "destroy()" can throw, so you should wrap it like this.
            root.destroy()
        except:
            # NOTE: In most code, you'll wanna force a close here via
            # "exit" if the window failed to destroy. Just ensure that
            # you have no code after your `mainloop()` call (at the
            # bottom of this file), since the exit call will cause the
            # process to terminate immediately without running any more
            # code. Of course, you should NEVER have code after your
            # `mainloop()` call in well-designed code anyway...
            # exit(0)
            pass

root.after_idle(periodic_call)
root.mainloop()

This code will show you that the WM_DELETE_WINDOW handler runs even while our custom periodic_call() is busy in the middle of work/loops!

We use some pretty exaggerated .after() values: 500 milliseconds. This is just meant to make it very easy for you to see the difference between closing while the periodic call is busy, or not... If you close while the numbers are updating, you will see that the WM_DELETE_WINDOW happened while your periodic call "was busy processing: True". If you close while the numbers are paused (meaning that the periodic callback isn't processing at that moment), you see that the close happened while it's "not busy".

In real-world usage, your .after() would use something like 30-100 milliseconds, to have a responsive GUI. This is just a demonstration to help you understand how to protect yourself against Tk's default "instantly interrupt all work when closing" behavior.

In summary: Make the WM_DELETE_WINDOW handler set a flag, and then check that flag periodically and manually .destroy() the window when it's safe (when your app is done with all work).

PS: You can also use WM_DELETE_WINDOW to ask the user if they REALLY want to close the window; and if they answer no, you don't set the flag. It's very simple. You just show a messagebox in your WM_DELETE_WINDOW and set the flag based on the user's answer.


If you want to change what the x button does or make it so that you cannot close it at all try this.

yourwindow.protocol("WM_DELETE_WINDOW", whatever)

then defy what "whatever" means

def whatever():
    # Replace this with your own event for example:
    print("oi don't press that button")

You can also make it so that when you close that window you can call it back like this

yourwindow.withdraw() 

This hides the window but does not close it

yourwindow.deiconify()

This makes the window visible again