I have an HTML video tag with a customized control bar and in it I want both the seek bar and volume bar to update their values in real-time as the user scrubs through the range. Currently the volume updates after the user adjusts the slider and not while the user is clicking-and-dragging.
In HTML I have them set up as such:
<div id="video-controls">
// ...
<input type="range" id="seek-bar" value="0">
<input type="range" id="volume-bar" min="0" max="1" step="0.01" value="1">
// ...
</div>
And in my JavaScript I have them hooked up like so:
// Change current viewing time when scrubbing through the progress bar
seekBar.addEventListener('change', function() {
// Calculate the new time
var time = video.duration * (seekBar.value / 100);
// Update the video time
video.currentTime = time;
});
// Update the seek bar as the video plays
video.addEventListener('timeupdate', function() {
// Calculate the slider value
var value = (100 / video.duration) * video.currentTime;
// Update the slider value
seekBar.value = value;
});
// Pause the video when the seek handle is being dragged
seekBar.addEventListener('mousedown', function() {
video.pause();
});
// Play the video when the seek handle is dropped
seekBar.addEventListener('mouseup', function() {
video.play();
});
// Adjust video volume when scrubbing through the volume bar
volumeBar.addEventListener('change', function() {
// Update the video volume
video.volume = volumeBar.value;
});
I want to do this from scratch and not use JavaScript libraries like jQuery even though I know this has already been done for that library. Most of the solutions I've seen involve jQuery but I don't want to use it. This is for: reducing the dependency on jQuery, allowing for more control on my end, and primarily as a learning experience.
So the explanation how to get things done. Depends wether you are testing in a standards compilant browser (currently only FF) or in x-browser enviroment.
To get the current value of an input while the user is interacting with it, simply use the input event:
range.addEventListener('input', onInput, false);
Here is a working demo for FF: http://jsfiddle.net/trixta/MfLrW/
In case you want to get this work in Chrome and IE, you have to use the input/change and treat them like it would be only the input event. Then you need to compute the "change" event yourself, which isn't really simple. But here is a working example for you:
http://jsfiddle.net/trixta/AJLSV/
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