I have an SMTP listener that works well but is only able to receive one connection. My C# code is below and I am running it as a service. My goal is to have it runnign on a server and parsing multiple smtp messages sent to it.
currently it parses the first message and stops working. how can I get it to accept the 2nd, 3rd, 4th... SMTP message and process it like it does the first?
here is my code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.IO;
namespace SMTP_Listener
{
class Program
{
static void Main(string[] args)
{
TcpListener listener = new TcpListener(IPAddress.Any , 8000);
TcpClient client;
NetworkStream ns;
listener.Start();
Console.WriteLine("Awaiting connection...");
client = listener.AcceptTcpClient();
Console.WriteLine("Connection accepted!");
ns = client.GetStream();
using (StreamWriter writer = new StreamWriter(ns))
{
writer.WriteLine("220 localhost SMTP server ready.");
writer.Flush();
using (StreamReader reader = new StreamReader(ns))
{
string response = reader.ReadLine();
if (!response.StartsWith("HELO") && !response.StartsWith("EHLO"))
{
writer.WriteLine("500 UNKNOWN COMMAND");
writer.Flush();
ns.Close();
return;
}
string remote = response.Replace("HELO", string.Empty).Replace("EHLO", string.Empty).Trim();
writer.WriteLine("250 localhost Hello " + remote);
writer.Flush();
response = reader.ReadLine();
if (!response.StartsWith("MAIL FROM:"))
{
writer.WriteLine("500 UNKNOWN COMMAND");
writer.Flush();
ns.Close();
return;
}
remote = response.Replace("RCPT TO:", string.Empty).Trim();
writer.WriteLine("250 " + remote + " I like that guy too!");
writer.Flush();
response = reader.ReadLine();
if (!response.StartsWith("RCPT TO:"))
{
writer.WriteLine("500 UNKNOWN COMMAND");
writer.Flush();
ns.Close();
return;
}
remote = response.Replace("MAIL FROM:", string.Empty).Trim();
writer.WriteLine("250 " + remote + " I like that guy!");
writer.Flush();
response = reader.ReadLine();
if (response.Trim() != "DATA")
{
writer.WriteLine("500 UNKNOWN COMMAND");
writer.Flush();
ns.Close();
return;
}
writer.WriteLine("354 Enter message. When finished, enter \".\" on a line by itself");
writer.Flush();
int counter = 0;
StringBuilder message = new StringBuilder();
while ((response = reader.ReadLine().Trim()) != ".")
{
message.AppendLine(response);
counter++;
if (counter == 1000000)
{
ns.Close();
return; // Seriously? 1 million lines in a message?
}
}
writer.WriteLine("250 OK");
writer.Flush();
ns.Close();
// Insert "message" into DB
Console.WriteLine("Received message:");
Console.WriteLine(message.ToString());
}
}
Console.ReadKey();
}
}
}
The server can receive any number of connections on its single listening port, as long as a different address/port combination is used by each client.
A TCP listener provides TCP server socket support at a specific port within the node. The socket will accept connections and receive messages from a TCP client application. The TCP client application will send messages to the TCP listener in an XML format and ASCII delimited messages.
The TcpListener class provides simple methods that listen for and accept incoming connection requests in blocking synchronous mode. You can use either a TcpClient or a Socket to connect with a TcpListener. Create a TcpListener using an IPEndPoint, a Local IP address and port number, or just a port number.
You can factor out most of your code into a separate thread:
static void Main(string[] args)
{
TcpListener listener = new TcpListener(IPAddress.Any , 8000);
TcpClient client;
listener.Start();
while (true) // Add your exit flag here
{
client = listener.AcceptTcpClient();
ThreadPool.QueueUserWorkItem(ThreadProc, client);
}
}
private static void ThreadProc(object obj)
{
var client = (TcpClient)obj;
// Do your work here
}
You almost certainly want to spin each connection into another thread. So you have the "accept" call in a loop:
while (listening)
{
TcpClient client = listener.AcceptTcpClient();
// Start a thread to handle this client...
new Thread(() => HandleClient(client)).Start();
}
Obviously you'll want to adjust how you spawn threads (maybe use the thread pool, maybe TPL etc) and how you stop the listener gracefully.
I know this is old question but I am sure many will like this answer.
// 1
while (listening)
{
TcpClient client = listener.AcceptTcpClient();
// Start a thread to handle this client...
new Thread(() => HandleClient(client)).Start();
}
// 2
while (listening)
{
TcpClient client = listener.AcceptTcpClient();
// Start a task to handle this client...
Task.Run(() => HandleClient(client));
}
// 3
public async void StartListener() //non blocking listener
{
listener = new TcpListener(ipAddress, port);
listener.Start();
while (listening)
{
TcpClient client = await listener.AcceptTcpClientAsync().ConfigureAwait(false);//non blocking waiting
// We are already in the new task to handle this client...
HandleClient(client);
}
}
//... in your code
StartListener();
//...
//use Thread.CurrentThread.ManagedThreadId to check task/thread id to make yourself sure
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