I heavily use the c++0x/c++11 features in my project, particularly code blocks and shared pointers. When I upgraded my OS to 10.8 Mountain Lion (Edit: From 10.7), I was forced to upgrade Xcode. In upgrading Xcode, I lost the ability to compile my c++ project for deployment on 10.6 systems as I get the following error.
clang: error: invalid deployment target for -stdlib=libc++ (requires Mac OS X 10.7 or later)
It appears that Apple is trying to force people to upgrade by not allowing developers to support Snow Leopard. This makes me angry. Arrrggg!!!
What can I do?
EDIT: After several comments back and forth, it should be made clear that 10.6 does not ship with system libc++ libraries. As a result, simply being able to build a libc++ project for 10.6 deployment is not enough. You would also need to include libc++ binaries with your 10.6 distribution or statically link to them. So lets continue with the premise that I am already doing that.
UPDATE 1: This question was originally intended for use with Xcode 4.5.2 (the latest version at the time the question was asked). I have since upgraded to Xcode 4.6.3 and have updated the question and answer to reflect that.
UPDATE 2: I've since upgraded to Xcode 5.0.2. The technique listed in the selected answer below still works as expected.
UPDATE 3: I've since upgraded to Xcode 5.1. The technique listed in the answer below does not yet work for this version!
UPDATE 4: I've since upgraded to Xcode 6.0.1. The technique listed in the selected answer below appears to be working again.
UPDATE 5: I've since upgraded to Xcode 7.1.1. The technique listed in the selected answer below appears to be working again, with one important caveat. You must disable Bitcoding used for AppThinning since the opensource LLVM version doesn't support it (nor should it). So you will need to switch between the open source and Apple LLVM clang in order to compile for both 10.6 and tvOS/watchOS (since Bitcoding is required for those OSes).
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Xcode 9.2 is it supports macOS Big Sur.
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You can install Xcode from any of the following sources: On your "Mac OS X Install" DVD, under Optional Installs, double-click Xcode. mpkg to install Xcode on your system. At the Mac App Store, download Xcode for free.
Apple has decided to only officially support libc++ on 10.7 or higher. So the version of clang/llvm that ships with Xcode checks to see if the deployment target is set for 10.6 when using libc++, and prevents you from compiling. However, this flag is not included in the open source version of clang/llvm.
Take a look at this thread: http://permalink.gmane.org/gmane.comp.compilers.clang.devel/17557
So, to compile a project that is using c++11 for 10.6 deployment, you need to give Xcode the open source version. Here is one way of doing it:
sudo chown root:wheel clang
from the bin directory listed in [2].UPDATE #1: This technique does not currently work for Xcode 5.1 or newer, which relies on LLVM 3.4. When I get some more time, I will try and find a solution to post here. But if someone comes up with a solution before me, they should post it as an answer.
UPDATE #2: Unfortunately I can't remember if I ever found a solution for Xcode 5.1, however I can confirm that the technique does still work for Xcode 6.0.1. I haven't tested on versions newer than that, but it could still work.
UPDATE #3: This technique appears to still work with XCode 7.1.1 using LLVM 3.7.0. However, the open source LLVM clang does not support Bitcoding. So you will need to switch between the open source compiler and Apple's compiler in order to develop for both 10.6 and tvOS/watchOS (which require Bitcoding).
P.S.: The Mac OS X binaries for LLVM 3.4 and 3.5.0 are listed as "Clang for Darwin 10.9" at www.llvm.org/releases/download.html rather than as "Clang Binaries for Mac OS X" in previous versions.
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