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How do I delete lines from the canvas in kivy

I'm creating a simple drawing application and in it, i'd like to add an undo button. What I have tried so far is this:

class DrawScreen(Screen):
    r = NumericProperty(0)
    g = NumericProperty(0)
    b = NumericProperty(0)
    brush_width = NumericProperty(2)

    def on_touch_down(self, touch):
        self.slider = self.ids.slider
        if self.slider.collide_point(touch.x, touch.y):
            self.brush_width = self.slider.value
        else:
            self.undo = [touch.x, touch.y]
            with self.canvas.before:
                Color(self.r, self.g, self.b)
                touch.ud["line"] = Line(points=self.undo, width=self.brush_width)
        return super(DrawScreen, self).on_touch_down(touch)

    def on_touch_move(self, touch):
        if self.slider.collide_point(touch.x, touch.y):
            self.brush_width = self.slider.value
        else:
            try:
                self.undo += [touch.x, touch.y]
                touch.ud["line"].points = self.undo

            except:
                pass
        return super(DrawScreen, self).on_touch_move(touch)

    def color(self, r, g, b):
        self.r = r
        self.g = g
        self.b = b

    def undo_draw(self):
        self.undo = []

This undo button clears the list but it doesn't affect the canvas in any way and doesn't remove any lines at all. What would be the appropriate way to go about this?

like image 848
Baxorr Avatar asked Jan 17 '26 05:01

Baxorr


1 Answers

Try putting them in an InstructionGroup then add to canvas, then simply remove the item from the canvas, with canvas.remove(item).

You might want to save the items if you want redo.
Try this example. I had to replace on_touch_down, it kept creating Instructions when I move my cursor with mouse pad, filling canvas with children:

from kivy.app import App
from kivy.lang import Builder
from kivy.graphics import Line, Color, InstructionGroup
from kivy.uix.widget import Widget


class MyWidget(Widget):

    undolist = []
    objects = []
    drawing = False

    def on_touch_up(self, touch):
        self.drawing = False

    def on_touch_move(self, touch):
        if self.drawing:
            self.points.append(touch.pos)
            self.obj.children[-1].points = self.points
        else:
            self.drawing = True
            self.points = [touch.pos]
            self.obj = InstructionGroup()
            self.obj.add(Color(1,0,0))
            self.obj.add(Line())
            self.objects.append(self.obj)
            self.canvas.add(self.obj)


    def undo(self):
        item = self.objects.pop(-1)
        self.undolist.append(item)
        self.canvas.remove(item)

    def redo(self):
        item = self.undolist.pop(-1)
        self.objects.append(item)
        self.canvas.add(item)


KV = """

BoxLayout:
    MyWidget:
        id: widget
    Button:
        text: "undo"
        on_release:
            widget.undo()
    Button:
        text: "redo"
        on_release:
            widget.redo()


"""


class MyApp(App):

    def build(self):
        root = Builder.load_string(KV)
        return root

MyApp().run()
like image 102
el3ien Avatar answered Jan 19 '26 17:01

el3ien



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