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How do I create an immutable Class?

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What is an immutable object and how do you construct it?

An object is immutable if its state cannot change after construction. Immutable objects don't expose any way for other objects to modify their state; the object's fields are initialized only once inside the constructor and never change again.

Why do we create immutable class in Java?

Immutable classes make sure that values are not changed in the middle of an operation without using synchronized blocks. By avoiding synchronization blocks, you avoid deadlocks. And since you are always working with an unchangeable consistent state, you avoid race conditions.

How do you make a mutable object immutable?

If you want to encapsulate a mutable object into an immutable one, then you need to: Create a copy of the mutable object (i.e. via copy constructor, cloning, serialization/deserialization, etc.); never store the reference to the original mutable object. Never return the mutable object.


I think you're on the right track -

  • all information injected into the class should be supplied in the constructor
  • all properties should be getters only
  • if a collection (or Array) is passed into the constructor, it should be copied to keep the caller from modifying it later
  • if you're going to return your collection, either return a copy or a read-only version (for example, using ArrayList.ReadOnly or similar - you can combine this with the previous point and store a read-only copy to be returned when callers access it), return an enumerator, or use some other method/property that allows read-only access into the collection
  • keep in mind that you still may have the appearance of a mutable class if any of your members are mutable - if this is the case, you should copy away whatever state you will want to retain and avoid returning entire mutable objects, unless you copy them before giving them back to the caller - another option is to return only immutable "sections" of the mutable object - thanks to @Brian Rasmussen for encouraging me to expand this point

To be immutable, all your properties and fields should be readonly. And the items in any list should themselves be immutable.

You can make a readonly list property as follows:

public class MyClass
{
    public MyClass(..., IList<MyType> items)
    {
        ...
        _myReadOnlyList = new List<MyType>(items).AsReadOnly();
    }

    public IList<MyType> MyReadOnlyList
    {
        get { return _myReadOnlyList; }
    }
    private IList<MyType> _myReadOnlyList

}

Also, keep in mind that:

public readonly object[] MyObjects;

is not immutable even if it's marked with readonly keyword. You can still change individual array references/values by index accessor.


Use the ReadOnlyCollection class. It's situated in the System.Collections.ObjectModel namespace.

On anything that returns your list (or in the constructor), set the list as a read-only collection.

using System.Collections.ObjectModel;

...

public MyClass(..., List<ListItemType> theList, ...)
{
    ...
    this.myListItemCollection= theList.AsReadOnly();
    ...
}

public ReadOnlyCollection<ListItemType> ListItems
{
     get { return this.myListItemCollection; }
}

All you need is L... Ehm record and C# 9.0 or newer.

public record Customer(string FirstName, string LastName, IEnumerable<string> Items);

//...

var person = new Customer("Test", "test", new List<string>() { "Test1", "Test2", "Test3" });
// you can't change anything within person variable
// person.FirstName = "NewName";

This gets translated into immutable class called Customer with three properties, FirstName, LastName and Items.

If you need an immutable (a read-only) collection as a property of the class, it is better to expose it as IEnumerable<T> or ReadOnlyCollection<T> than something from System.Collections.Immutable


Another option would be to use a visitor pattern instead of exposing any internal collections at all.