Creating a new project in XCode 6 doesn't allow to disable Storyboards. You can only select Swift or Objective-C and to use or not Core Data.
I tried deleting the storyboard and from the project removing the main storyboard and manually setting the window from didFinishLaunching
In the AppDelegate I have this:
class AppDelegate: UIResponder, UIApplicationDelegate { var window: UIWindow var testNavigationController: UINavigationController func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool { testNavigationController = UINavigationController() var testViewController: UIViewController = UIViewController() self.testNavigationController.pushViewController(testViewController, animated: false) self.window = UIWindow(frame: UIScreen.mainScreen().bounds) self.window.rootViewController = testNavigationController self.window.backgroundColor = UIColor.whiteColor() self.window.makeKeyAndVisible() return true } }
However, XCode gives me an error:
Class 'AppDelegate' has no initializers
Anyone has succeed in this?
Once the project is created and opened in Xcode, select the Main. storyboard file and delete it. Select “Move to trash” from the confirmation dialog. Bye-bye storyboard!
To create a new Swift package, open Xcode and select File > New > Swift Package. Choose a name and select a file location. Select “Create Git repository on my Mac” to put your package under version control. On completion, the Swift package opens in Xcode and looks similar to a standard Xcode project.
Storyboard Advantages over SwiftUIIt is easier to use Storyboard as a beginner . Storyboard consist of Xib and custom View which can be reusable in the projects. It is easier to build an app as there is only drag and drop of the elements of the storyboard.
Launch Xcode, then click “Create a new Xcode project” in the Welcome to Xcode window or choose File > New > Project. In the sheet that appears, select the target operating system or platform and a template under Application.
All it takes for not using Storyboards for the rootViewController
:
1· Change AppDelegate.swift
to:
import UIKit @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { var window: UIWindow? func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool { window = UIWindow(frame: UIScreen.main.bounds) if let window = window { window.backgroundColor = UIColor.white window.rootViewController = ViewController() window.makeKeyAndVisible() } return true } }
2· Create a ViewController
subclass of UIViewController
:
import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = UIColor.blue } }
3· If you created the project from an Xcode template:
"Main storyboard file base name"
from Info.plist
.Main.storyboard
.As you can see in the first code snippet, instead of implicitly unwrapping an optional, I rather like the if let
syntax for unwrapping the optional window
property. Here I'm using it like if let a = a { }
so that the optional a
becomes a non-optional reference inside the if
-statement with the same name – a
.
Finally self.
is not necessary when referencing the window
property inside it own class.
You must mark the window
and testNavigationController
variables as optional:
var window : UIWindow? var testNavigationController : UINavigationController?
Swift classes require non-optional properties to be initialized during the instantiation:
Classes and structures must set all of their stored properties to an appropriate initial value by the time an instance of that class or structure is created. Stored properties cannot be left in an indeterminate state.
Properties of optional type are automatically initialized with a value of nil, indicating that the property is deliberately intended to have “no value yet” during initialization.
When using optional variables, remember to unwrap them with !
, such as:
self.window!.backgroundColor = UIColor.whiteColor();
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With