I have started making graphics for my Android app using Adobe Photoshop. But I am unable to proceed, as the resolution in Photoshop is set in pixels per inch where as the official Google documentation says Android will require images set in dpi. I have searched the web for the conversion between the two but never ended up with any proper formula.
I know that the Android documentation describes the relation as px = dp*dpi/160
. But my problem is that if I know dpi where do I get the value of dp to be used in this calculation? Or is there any assumption about the value of dp? I am confused.
ppi↔dpi 1 ppi = 1 dpi.
In Android, we have a baseline density of 160 dots-per-inch(dpi).
If you know the PPI – again, let's say 300 – you divide the total dimensional pixels to determine the inches: 1920/300 = 6.4. 1080/300 = 3.6.
Dp are Density independant pixels and are used to generalise the number of pixels a screen has. These are generalised figures taken from http://developer.android.com/guide/practices/screens_support.html
Generalised Dpi values for screens:
Therefore generalised size of your resources (assuming they are full screen):
Edit - adding xhdpi as they are becoming more popular
These values should be suitable for most xhdpi screens such as TVs and the Nexus 4, including the Nexus 10 (assuming they don't create a new category for this as it is 25k x 16k, don't know as I haven't got hands on one yet).
/Edit
If you use these sizes your images will look great on any screen. Be sure to define sizes in code in dp however, Android will handle the conversion described above on its own.
I don't agree with answer by Michael Allen because the resulting resolutions for ldpi, mdpi, hdpi and xdpi doesn't satisfy the 3:4:6:8 scaling ratios for alternative bitmaps mentioned in the google docs here under 'Alternative Drawables'
http://developer.android.com/guide/practices/screens_support.html#testing
Therefore I would suggest that you take the baseline example that has a minimum size of
470 x 320 dp now using formula from same documentation we calculate full screen resolution for baseline screen size
px = dp * (dpi/160); for baseline px = dp * (160/160) = dp * 1 so px = dp. This means the full screen size for our baseline config. in pixels would be
470 X 320 px (mdpi)
now to follow the 3:4:6:8 scaling ratios for alternative drawables sizes for ldpi, hdpi and xhdpi we need to derive the unit values from mdpi. i.e.
470/4 = 117.5
320/4 = 80
divide by 4 because scaling ratio for mdpi is 4, scaling ratios for ldpi, hdpi and xhdpi are 3,6 and 8 respectively. now just multiply the unit results 117.5 and 80 with these scaling factors
ldpi
117.5 * 3 = 352.5
80 * 3 = 240
mdpi
117.5 * 4 = 470
80 * 4 = 320
hdpi
117.5 * 6 = 705
80 * 6 = 480
xhdpi
117.5 * 8 = 940
80 * 8 = 640
These sizes are now in perfect 3:4:6:8 scaling ratios.
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