Basically I am inserting an image using the listviews inserting event, trying to resize an image from the fileupload control, and then save it in a SQL database using LINQ.
I found some code to create a new bitmap of the content in the fileupload control, but this was to store it in a file on the server, from this source, but I need to save the bitmap back into the SQL database, which I think I need to convert back into a byte[] format.
So how do I convert the bitmap to a byte[] format?
If I am going about this the wrong way I would be grateful it you could correct me.
Here is my code:
// Find the fileUpload control
string filename = uplImage.FileName;
// Create a bitmap in memory of the content of the fileUpload control
Bitmap originalBMP = new Bitmap(uplImage.FileContent);
// Calculate the new image dimensions
int origWidth = originalBMP.Width;
int origHeight = originalBMP.Height;
int sngRatio = origWidth / origHeight;
int newWidth = 100;
int newHeight = sngRatio * newWidth;
// Create a new bitmap which will hold the previous resized bitmap
Bitmap newBMP = new Bitmap(originalBMP, newWidth, newHeight);
// Create a graphic based on the new bitmap
Graphics oGraphics = Graphics.FromImage(newBMP);
// Set the properties for the new graphic file
oGraphics.SmoothingMode = SmoothingMode.AntiAlias;
oGraphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
// Draw the new graphic based on the resized bitmap
oGraphics.DrawImage(originalBMP, 0, 0, newWidth, newHeight);
PHJamesDataContext db = new PHJamesDataContext();
System.IO.MemoryStream stream = new System.IO.MemoryStream();
newBMP.Save(stream, System.Drawing.Imaging.ImageFormat.Bmp);
stream.Position = 0;
byte[] data = new byte[stream.Length];
PHJProjectPhoto myPhoto =
new PHJProjectPhoto
{
ProjectPhoto = data,
OrderDate = DateTime.Now,
ProjectPhotoCaption = ProjectPhotoCaptionTextBox.Text,
ProjectId = selectedProjectId
};
db.PHJProjectPhotos.InsertOnSubmit(myPhoto);
db.SubmitChanges();
Write the contents of the object to the output stream using the writeObject() method of the ObjectOutputStream class. Flush the contents to the stream using the flush() method. Finally, convert the contents of the ByteArrayOutputStream to a byte array using the toByteArray() method.
Read the image using the read() method of the ImageIO class. Create a ByteArrayOutputStream object. Write the image to the ByteArrayOutputStream object created above using the write() method of the ImageIO class. Finally convert the contents of the ByteArrayOutputStream to a byte array using the toByteArray() method.
You should be able to change this block to
System.IO.MemoryStream stream = new System.IO.MemoryStream();
newBMP.Save(stream, System.Drawing.Imaging.ImageFormat.Bmp);
PHJProjectPhoto myPhoto =
new PHJProjectPhoto
{
ProjectPhoto = stream.ToArray(), // <<--- This will convert your stream to a byte[]
OrderDate = DateTime.Now,
ProjectPhotoCaption = ProjectPhotoCaptionTextBox.Text,
ProjectId = selectedProjectId
};
If you've got a MemoryStream
already, just call MemoryStream.ToArray
to get the data out.
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