My server start a Poco::Task
which, in turn, start two TCPServer
.
int TBServer::main(const std::vector<std::string>& args) {
if (!m_helpRequested) {
TaskManager tm;
tm.start(new ServerTask());
waitForTerminationRequest();
tm.cancelAll();
tm.joinAll();
}
return Application::EXIT_OK;
}
POCO_SERVER_MAIN(TBServer)
The Task is the following:
void ServerTask::runTask() {
AutoPtr<PropertyFileConfiguration> pConf;
try {
pConf = new PropertyFileConfiguration("TBServer.prop");
TCPServer local_svr();
TCPServer remote_svr();
local_svr.Start(pConf->getInt("local_svr_port", 5000));
UINT mode = pConf->getInt("svr_mode", 0);
// Socket mode
if (mode & 0x01)
remote_svr.Start(pConf->getInt("remote_svr_port", 8000));
while(!isCancelled())
{
// Do nothing here...the logic is inside the TCPServer classes
sleep(500);
}
}
catch (Poco::Exception e) {
log << e.message() << std::endl;
}
}
The TCPServe
class here is a simple wrapper around Poco::Net::TCPServer
.
The problem here is that, when I close the application, I get an access violation, maybe due to terminate the TCPServer
and TCPConnection
in a wrong way.
This is the call stack:
ntdll.dll!_RtlpWaitForCriticalSection@4() + 0x5b byte
ntdll.dll!_RtlEnterCriticalSection@4() + 0x46 byte
> TBServer.exe!Poco::MutexImpl::lockImpl() Riga 76 + 0xc byte C++
TBServer.exe!Poco::FastMutex::lock() Riga 260 C++
TBServer.exe!Poco::Net::TCPServerDispatcher::release() Riga 113 C++
TBServer.exe!Poco::Net::TCPServer::~TCPServer() Riga 75 C++
TBServer.exe!Poco::Net::TCPServer::`scalar deleting destructor'() + 0x2b byte C++
TBServer.exe!TCPServer::~TCPServer() Line 86 + 0x37 byte C++
TBServer.exe!TCPServer::`scalar deleting destructor'() + 0x2b byte C++
TBServer.exe!Poco::ReleasePolicy<Poco::Net::TCPServerConnectionFactory>::release(Poco::Net::TCPServerConnectionFactory * pObj=0x0141fa8c) Line 90 + 0x34 byte C++
TBServer.exe!Poco::SharedPtr<Poco::Net::TCPServerConnectionFactory,Poco::ReferenceCounter,Poco::ReleasePolicy<Poco::Net::TCPServerConnectionFactory> >::release() Line 404 + 0xc byte C++
TBServer.exe!Poco::SharedPtr<Poco::Net::TCPServerConnectionFactory,Poco::ReferenceCounter,Poco::ReleasePolicy<Poco::Net::TCPServerConnectionFactory> >::~SharedPtr<Poco::Net::TCPServerConnectionFactory,Poco::ReferenceCounter,Poco::ReleasePolicy<Poco::Net::TCPServerConnectionFactory> >() Line 160 C++
TBServer.exe!Poco::Net::TCPServerDispatcher::~TCPServerDispatcher() Line 99 + 0x1a byte C++
TBServer.exe!Poco::Net::TCPServerDispatcher::`scalar deleting destructor'() + 0x2b byte C++
TBServer.exe!Poco::Net::TCPServerDispatcher::release() Line 115 + 0x3a byte C++
TBServer.exe!Poco::Net::TCPServer::~TCPServer() Line 75 C++
TBServer.exe!Poco::Net::TCPServer::`scalar deleting destructor'() + 0x2b byte C++
TBServer.exe!TCPServer::~TCPServer() Line 86 + 0x37 byte C++
TBServer.exe!ServerTask::runTask() Line 114 + 0xf byte C++
TBServer.exe!Poco::Task::run() Line 85 + 0xf byte C++
TBServer.exe!Poco::PooledThread::run() Line 215 + 0x15 byte C++
TBServer.exe!Poco::ThreadImpl::runnableEntry(void * pThread=0x0122089c) Line 245 + 0x13 byte C++
If someone would check this situation I prepared a little project which demonstrates the issue. It can be found here
You'll need to call Poco::Net::TCPServer::stop
on your instances of this type before exiting the scope of your function, otherwise they won't destruct properly - and you get the diagnostic you posted.
Note: Since you already have a wrapper, place a call to wrapped_server.stop ()
in the destructor of that type to handle it automatically.
Inside Poco::Net::TCPServer::start
a new thread is created that waits for, and accepts, incoming connections, and that thread needs time to clean-up after itself.
By just calling the destructor, without calling .stop
, this other thread will try to access memory that is no longer available.
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