I'm writing a C program (myapp) which needs to use a particular api; the api is written in C++. I've worked with C and C++, but never both at once, and I'm getting confused.
So, the api provides the following directory, which I've placed in a folder called include, at the same level as my makefile:
libmyapi.a
api/api.h
My main source file is src/myapp.c, and it includes the api using #include "api/api.h"
.
My make command is (plus some flags, which I haven't listed because I don't think they're relevant here):
gcc -Linclude -lmyapi -Iinclude src/myapp.c -o lib/myapp.sp -lrt
The problem I'm having is that the api.h file contains references to namespaces etc. Eg at one point it has:
namespace MyAPI {
namespace API {
typedef SimpleProxyServer SimpleConnection;
}
}
and obviously the C compiler doesn't know what this means.
So, I assumed I'd need to compile using a C++ compiler, but then someone said I didn't, and I could just "wrap" the code in "extern 'C'", but I don't really understand. Having read around online, I'm not any further on.
Do I need to compile in C++ (ie using g++)?
Do I need to "wrap" the code, and what does that mean? Do I just do
#ifdef __cplusplus
extern "C" {
namespace MyAPI {
namespace API {
typedef SimpleProxyServer SimpleConnection;
}
}
}
#endif
or do I just wrap the lines
namespace MyAPI {
namespace API {
and then their corresponding }}?
The header file calls other header files, so potentially I'll need to do this in quite a lot of places.
So far I've got errors and warnings with all the variations I've tried, but I don't know whether I'm doing the wrapping wrong, setting g++ compiler flags wrong, using the wrong compiler, or what! If I know the method to use, I can at least start debugging. Thank you!
You can write a small C++ program that creates a C binding for the API.
Gvien this API:
namespace MyAPI {
namespace API {
typedef SimpleProxyServer SimpleConnection;
}
}
you can create c_api.h
#ifdef __cplusplus
extern "C" {
#endif
struct api_handle_t;
typedef struct api_handle_t* api_handle;
api_handle myapi_api_create();
void myapi_api_some_function_using_api(api_handle h);
void myapi_api_destroy(api_handle h);
#ifdef __cplusplus
}
#endif
and c_api.cpp
#include "c_api.h"
#include <myapi/api/stuff.hpp>
struct api_handle_t
{
MyAPI::API::SimpleConnection c;
};
api_handle myapi_api_create()
{
return new api_handle_t;
}
void myapi_api_some_function_using_api(api_handle h)
{
//implement using h
}
void myapi_api_destroy(api_handle h)
{
delete h;
}
compile that with a C++ compiler and include the c_api.h file in the C project and link to the library you created with the C++ compiler and the original library.
Basically, your C++ library needs to export a pure C API. That is, it must provide an interface that relies solely on typedef
, struct
, enum
, preprocessor directives/macros (and maybe a few things I forgot to mention, it must all be valid C code, though). Without such an interface, you cannot link C code with a C++ library.
The header of this pure C API needs to be compilable both with a C and a C++ compiler, however, when you compile it as C++, you must tell the C++ compiler that it is a C interface. That is why you need to wrap the entire API within
extern "C" {
//C API
}
when compiling as C++. However, that is not C code at all, so you must hide the extern "C"
from the C compiler. This is done by adding the preprocessor directives
#ifdef __cplusplus1
extern "C" {
#endif
//C API
#ifdef __cplusplus1
}
#endif
If you cannot change your libraries header, you need to create a wrapper API that offers this pure C API and calls through to the respective C++ code.
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