I fear that I am running into memory leak issues by doing the following:
(Sample code)
class myItem //random container stuff mostly. All primatives.
{
int index;
char* name;
int val1;
int val2;
};
class vecList
{
vector< myitem* > *myVec;
void delete()
{
MyVec->erase(std::remove_if(myVec->begin(), MyVec->end(), IsMarkedToDelete), MyVec->end()); //leak here?
}
};
Erase doesn't free the memory if it's a pointer, right? If I wasn't using remove_if, I could call delete on the pointer before destroying it. How would I do it in this case? Smart Pointers? I'd prefer not to re-implement everything with them and I don't really want to add the boost library.
Thanks!
You could just delete the item in your IsMarkedToDelete function when it returns true.
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