On d3js.org they have this sea of hexagons that is fully interactive, but there are no d3 docs that show how one would even start to make something like this.
From inspecting the source, you can see it's made with something called hexbin and d3js itself, but there's no other source code that actually helps understand how it's made.
Can anyone shed light on how they implemented this?
Thanks to Lars Kotthoff this is how they did it assuming you have a structure called data
:
data.forEach(function(d, i) {
d.i = i % 10;
d.j = i / 10 | 0;
});
Math.seedrandom(+d3.time.hour(new Date));
d3.shuffle(data);
var height = 460,
imageWidth = 132,
imageHeight = 152,
radius = 75,
depth = 4;
var currentFocus = [innerWidth / 2, height / 2],
desiredFocus,
idle = true;
var style = document.body.style,
transform = ("webkitTransform" in style ? "-webkit-"
: "MozTransform" in style ? "-moz-"
: "msTransform" in style ? "-ms-"
: "OTransform" in style ? "-o-"
: "") + "transform";
var hexbin = d3.hexbin()
.radius(radius);
if (!("ontouchstart" in document)) d3.select("#examples")
.on("mousemove", mousemoved);
var deep = d3.select("#examples-deep");
var canvas = deep.append("canvas")
.attr("height", height);
var context = canvas.node().getContext("2d");
var svg = deep.append("svg")
.attr("height", height);
var mesh = svg.append("path")
.attr("class", "example-mesh");
var anchor = svg.append("g")
.attr("class", "example-anchor")
.selectAll("a");
var graphic = deep.selectAll("svg,canvas");
var image = new Image;
image.src = "ex.jpg?3f2d00ffdba6ced9c50f02ed42f12f6156368bd2";
image.onload = resized;
d3.select(window)
.on("resize", resized)
.each(resized);
function drawImage(d) {
context.save();
context.beginPath();
context.moveTo(0, -radius);
for (var i = 1; i < 6; ++i) {
var angle = i * Math.PI / 3,
x = Math.sin(angle) * radius,
y = -Math.cos(angle) * radius;
context.lineTo(x, y);
}
context.clip();
context.drawImage(image,
imageWidth * d.i, imageHeight * d.j,
imageWidth, imageHeight,
-imageWidth / 2, -imageHeight / 2,
imageWidth, imageHeight);
context.restore();
}
function resized() {
var deepWidth = innerWidth * (depth + 1) / depth,
deepHeight = height * (depth + 1) / depth,
centers = hexbin.size([deepWidth, deepHeight]).centers();
desiredFocus = [innerWidth / 2, height / 2];
moved();
graphic
.style("left", Math.round((innerWidth - deepWidth) / 2) + "px")
.style("top", Math.round((height - deepHeight) / 2) + "px")
.attr("width", deepWidth)
.attr("height", deepHeight);
centers.forEach(function(center, i) {
center.j = Math.round(center[1] / (radius * 1.5));
center.i = Math.round((center[0] - (center.j & 1) * radius * Math.sin(Math.PI / 3)) / (radius * 2 * Math.sin(Math.PI / 3)));
context.save();
context.translate(Math.round(center[0]), Math.round(center[1]));
drawImage(center.example = data[(center.i % 10) + ((center.j + (center.i / 10 & 1) * 5) % 10) * 10]);
context.restore();
});
mesh.attr("d", hexbin.mesh);
anchor = anchor.data(centers, function(d) { return d.i + "," + d.j; });
anchor.exit().remove();
anchor.enter().append("a")
.attr("xlink:href", function(d) { return d.example.url; })
.attr("xlink:title", function(d) { return d.example.title; })
.append("path")
.attr("d", hexbin.hexagon());
anchor
.attr("transform", function(d) { return "translate(" + d + ")"; });
}
function mousemoved() {
var m = d3.mouse(this);
desiredFocus = [
Math.round((m[0] - innerWidth / 2) / depth) * depth + innerWidth / 2,
Math.round((m[1] - height / 2) / depth) * depth + height / 2
];
moved();
}
function moved() {
if (idle) d3.timer(function() {
if (idle = Math.abs(desiredFocus[0] - currentFocus[0]) < .5 && Math.abs(desiredFocus[1] - currentFocus[1]) < .5) currentFocus = desiredFocus;
else currentFocus[0] += (desiredFocus[0] - currentFocus[0]) * .14, currentFocus[1] += (desiredFocus[1] - currentFocus[1]) * .14;
deep.style(transform, "translate(" + (innerWidth / 2 - currentFocus[0]) / depth + "px," + (height / 2 - currentFocus[1]) / depth + "px)");
return idle;
});
}
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