class Device
  def initialize(device_id, data_resource)
    @id = device_id
    @data_resource = data_resource
  end
  def display_device
    mode = @data_resource.get_display_device_mode(@id)
    presets = @data_resource.get_display_device_presets(@id)
    summary = "display_device: #{mode} ($#{presets})"
    return "* #{summary}" if presets == "XTC909"
    summary
  end
  def chip
    mode = @data_resource.get_chip_mode(@id)
    presets = @data_resource.get_chip_presets(@id)
    summary = "chip: #{mode} ($#{presets})"
    return "* #{summary}" if presets == "XTC909"
    summary
  end
  def input_device
    mode = @data_resource.get_input_device_mode(@id)
    presets = @data_resource.get_input_device_presets(@id)
    summary = "input_device: #{mode} ($#{presets})"
    return "* #{summary}" if presets == "XTC909"
    summary
  end
end
As you can see from the code above, there is quite a bit of redundancy within the methods. Regardless of whether metaprogramming is the best way to reduce this redundancy, I am hoping to learn how to use metaprogramming in Ruby to reduce some of the repetitiveness here if someone could provide some suggestions.
Here's a version that uses metaprogramming, though I'd also remove the duplication by putting it in a method where it belongs.
class Device
  def initialize(device_id, data_resource)
    @id = device_id
    @data_resource = data_resource
  end
  def resource_summary(resource_name)
    mode = @data_resource.send("get_#{resource_name}_mode", @id)
    presets = @data_resource.send("get_#{resource_name}_presets", @id)
    summary = "#{resource_name}: #{mode} ($#{presets})"
    return "* #{summary}" if presets == "XTC909"
    summary
  end
  def self.resource_accessor(*names)
    names.each {|resource| define_method(resource) {resource_summary resource}}
  end
  resource_accessor :display_device, :chip, :input_device
end
If you really didn't want to make a method for that functionality, you could just replace the resource_summary method call with the body of the resource_summary method.
Something like this could work so you can define 'components' (or whatever they are) declaratively. This is overkill for this sort of example, but you can use it when you need to define dozens/hundreds of these things, or you're putting it as part of some framework (like rails does).
The component class level method would usually live in some other module that gets included into the class rather than declaring it inline where it's used like this.
class Device
  class << self 
    def component(component_name)
      define_method(component_name) do
        mode = @data_resource.send("get_#{component_name}_mode", @id)
        presets = @data_resource.send("get_#{component_name}_presets", @id)
        summary = "#{component_name} : #{mode} ($#{presets})"
        presets == "XTC909" ? "* #{summary}" : summary
      end
    end
  end
  component :display_device
  component :chip
  component :input_device
  def initialize(device_id, data_resource)
    @id = device_id
    @data_resource = data_resource
  end
end
You can drive it with something like:
class DataResource
  def method_missing(method, *args)
    # puts "called #{method} with:#{args.inspect}"
    "#{method}-#{args.join(':')}"
  end
end
device = Device.new("ID123", DataResource.new)
puts device.display_device
puts device.chip
puts device.input_device
                        If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With