How can you edit a usdz
file and maintain the rigs that have been set inside of it? For example, I am trying to edit the robot.usdz mesh included in this example project -
https://developer.apple.com/documentation/arkit/capturing_body_motion_in_3d
The robot.usdz file is included in the character folder.
I have tried the following:
Do you have a recommended pipeline for editing the actual mesh for a usdz file? I do not have an original dae or fbx or gtlf file.
USDZ Specifications The file is read-only, and to edit it, you use the unzip command at the command line, called Terminal in Mac and iOS development. Alternatively, you must change the file extension to . zip and extract the contents. Then, you edit the individual files with appropriate tools.
Apple Preview, which comes bundled with macOS, can open and view USDZ files. Reality Composer is another app developed by Apple that can view USDZ files, as well as edit, save, and convert them to other formats. It is available for iOS and iPadOS and is bundled with Apple Xcode 11 for macOS.
You can easily import a textured 3D model contained in .usdz
file into Autodesk Maya 2022 with a corresponding Pixar MayaUSD Tools plug-in installed. Then edit your .usdz
model and export it.
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