Im trying to call functions with same signature.
Example: There are two functions with same name:
<script>
var obj1,obj2,obj3,obj4,obj5;
function OpenBox(obj1,obj2){
// code
}
function OpenBox(obj1,obj2,obj3,obj4,obj5){
// code
}
</script>
When I calling function on click event of link
<a id='hlnk1' href='#' onclick='OpenBox(this,\"abhishek\"); return false;'> Open Box </a>
When I click on the above link it is calling function OpenBox(obj1,obj2,obj3,obj4,obj5){}
It should be call function OpenBox(obj1,obj2){} Instead.
What's going wrong in functions?
Example 1: Using if/else-if Statement In the above program, the overloading feature is accomplished by using the if/else...if statement. In JavaScript, the arguments object is automatically available inside a function that represents the passed arguments to a function.
Unlike the other programming languages, JavaScript Does not support Function Overloading.
In Java, two or more methods may have the same name if they differ in parameters (different number of parameters, different types of parameters, or both). These methods are called overloaded methods and this feature is called method overloading. For example: void func() { ... }
JavaScript does not support overloading. JavaScript supports overriding, so if you define two functions with the same name, the last one defined will override the previously defined version and every time a call will be made to the function, the last defined one will get executed.
mattn has the correct idea. Because javascript has no typing those functions are equivalent. What you could do is something like this:
function OpenBox_impl1(obj1,obj2){
// code
}
function OpenBox_impl2(obj1,obj2,obj3,obj4,obj5){
// code
}
function OpenBox(obj1, obj2, obj3, obj4, obj5) {
if(arguments.length == 2)
return OpenBox_impl1(obj1, obj2);
else
return OpenBox_impl2(obj1,obj2,obj3,obj4,obj5);
}
javascript can't define duplicate function in same scope. check arguments.length
are 2 or 5.
You cannot overload functions in JavaScript. Instead, the most recently defined version of the function will be used, which is why in your case the version with 5 parameters is called (the final 3 are just undefined
).
There are several ways around this, one if which is shown in Mikola's answer. An alternative is to pass in an object, and then check the contents of that object in the function (see this question):
function foo(a, b, opts) {
}
foo(1, 2, {"method":"add"});
foo(3, 4, {"test":"equals", "bar":"tree"});
Another option is to check arguments.length
:
function foo(a, b) {
if(arguments.length > 2) {
var arg3 = arguments[3];
//etc...
}
}
in the polymorphism you can use a different signature method ,in javascript we can simulate polymorphism checking the type of the function parameter and execute certain task.
var input = document.getElementById('data');
polymorphism(input);
polymorphism('Hello word 2');
polymorphism('hello word 3', 5);
function polymorphism(arg,arg1){
var string = null;
var sqr = 0;
if(typeof arg === 'string'){
string = 'arg type String: \n'+arg;
}else if (arg.tagName && arg.tagName === 'INPUT'){
string = 'arg type Input: \n'+arg.value;
}
if(arg1 && typeof arg1 === 'number'){
sqr = arg1*arg1;
alert(string + ' and sqr = '+sqr);
}else {
alert(string);
}
}
Check this example in JSFIDDLE
@abshik ,
There is nothing like that which is similar to c# or java. Javasccript behaves this way
function Test(arg1 ,arg2 , arg3, arg4)
{
}
when you are calling this function you can call in the following ways
Test(arg1);
Test(arg1,arg2);
Test(arg1,arg2,arg3);
Test(arg1,arg2,arg3,arg4);
But sequence matters , so you can the function in the above ways.
The issue is that you are trying to overload a function but that is not supported by Javascript. I think your best option is to use Polymorphism instead. View this article for more details: http://www.cyberminds.co.uk/blog/articles/polymorphism-in-javascript.aspx
Once a function is defined in ecmascript, that name is locked. However, you can pass any number of parameters to that function so you do the rest of the work on the inside.
function foo(arg1, arg2) {
// any code that is needed regardless of param count
if(arg2 !== undefined) {
// run function with both arguments
console.log(arguments);
} else if(arg1 !== undefined) {
// run function with one argument
} else {
// run function with no arguments
}
}
foo(1);
foo(1,2);
foo(1,2,3);
Interesting note: you can pass in extra parameters that aren't in the function declaration. Do a console.log
of arguments
and you'll see everything in there. arguments
is an object
which can be accessed like / typecasted to an array
.
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