To allow access to the Win32 API from a scripting language (written in C), I would like to write a function such as the following:
void Call(LPCSTR DllName, LPCSTR FunctionName,
LPSTR ReturnValue, USHORT ArgumentCount, LPSTR Arguments[])
which will call, generically, any Win32 API function.
(the LPSTR parameters are essentially being used as byte arrays - assume that they have been correctly sized to take the correct data type external to the function. Also I believe that some additional complexity is required to distinguish between pointer and non-pointer arguments but I'm ignoring that for the purposes of this question).
The problem I have is passing the arguments into the Win32 API functions. Because these are stdcall I can't use varargs so the implementation of 'Call' must know about the number of arguments in advance and hence it cannot be generic...
I think I can do this with assembly code (by looping over the arguments, pushing each to the stack) but is this possible in pure C?
Update: I've marked the 'No it is not possible' answer as accepted for now. I will of course change this if a C-based solution comes to light.
Update: ruby/dl looks like it may be implemented using a suitable mechanism. Any details on this would be appreciated.
The Windows API, informally WinAPI, is Microsoft's core set of application programming interfaces (APIs) available in the Microsoft Windows operating systems.
The __stdcall calling convention is used to call Win32 API functions. The callee cleans the stack, so the compiler makes vararg functions __cdecl . Functions that use this calling convention require a function prototype. The __stdcall modifier is Microsoft-specific.
The default convention — shown above — is known as __cdecl. The other most popular convention is __stdcall. In it the parameters are again pushed by the caller, but the stack is cleaned up by the callee.
In Windows operating systems, the C drive as represented as “C:\”, the backlash representing the root directory of the drive. The C drive is considered as the primary hard drive of the system and is used for storing the operating system, system files and other applications and their related files.
First things first: You cannot pass a type as a parameter in C. The only option you are left with is macros.
This scheme works with a little modification (array of void * for arguments), provided you are doing a LoadLibrary/GetProcAddress
to call Win32 functions. Having a function name string otherwise will be of no use. In C, the only way you call a function is via its name (an identifier) which in most cases decays to a pointer to the function. You also have to take care of casting the return value.
My best bet:
// define a function type to be passed on to the next macro
#define Declare(ret, cc, fn_t, ...) typedef ret (cc *fn_t)(__VA_ARGS__)
// for the time being doesn't work with UNICODE turned on
#define Call(dll, fn, fn_t, ...) do {\
HMODULE lib = LoadLibraryA(dll); \
if (lib) { \
fn_t pfn = (fn_t)GetProcAddress(lib, fn); \
if (pfn) { \
(pfn)(__VA_ARGS__); \
} \
FreeLibrary(lib); \
} \
} while(0)
int main() {
Declare(int, __stdcall, MessageBoxProc, HWND, LPCSTR, LPCSTR, UINT);
Call("user32.dll", "MessageBoxA", MessageBoxProc,
NULL, ((LPCSTR)"?"), ((LPCSTR)"Details"),
(MB_ICONWARNING | MB_CANCELTRYCONTINUE | MB_DEFBUTTON2));
return 0;
}
No, I don't think its possible to do with without writing some assembly. The reason is you need precise control over what is on the stack before you call the target function, and there's no real way to do that in pure C. It is, of course, simple to do in Assembly though.
Also, you're using PCSTR for all of these arguments, which is really just const char *
. But since all of these args aren't strings, what you actually want to use for return value and for Arguments[] is void *
or LPVOID
. This is the type you should use when you don't know the true type of the arguments, rather than casting them to char *
.
The other posts are right about the almost certain need for assembly or other non-standard tricks to actually make the call, not to mention all of the details of the actual calling conventions.
Windows DLLs use at least two distinct calling conventions for functions: stdcall
and cdecl
. You would need to handle both, and might even need to figure out which to use.
One way to deal with this is to use an existing library to encapsulate many of the details. Amazingly, there is one: libffi. An example of its use in a scripting environment is the implementation of Lua Alien, a Lua module that allows interfaces to arbitrary DLLs to be created in pure Lua aside from Alien itself.
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