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How can I use Graphics2D.drawline with anti-aliasing on a BufferedImage?

Rough and smooth lines

When drawing on a JPanel, I can set anti-aliasing on as a rendering hint and then draw a line that has smoothed edges.

If, however, I create a BufferedImage and draw the same line on it with anti-aliasing, and then I use JPanel.drawImage to draw the buffered image, the line is drown roughly (e.g. anti-aliasing=off).

I can't determine how to draw a line on a buffered image with anti-aliasing. Can someone clarify how this is done?

In the below example, I'm simply creating two JFrame. In one frame I create a panel and draw on it directly. In the other frame I create a panel, then a buffered image that I draw on, then use JPanel.drawImage to display. I want the line shown in the buffered image to be drawn with anti-aliasing.

import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;

import javax.swing.JFrame;
import javax.swing.JPanel;

public class Test {
    public static void main(String[] args){
        doDirect();
        doBuffered();
    }
    public static void doBuffered(){
        JFrame frame = new JFrame();
        frame.setTitle("BufferedImage drawn with antialiasing on");
        frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
        JPanel canvas = new JPanel(){
            @Override
            protected void paintComponent(Graphics g){
                BufferedImage image = new BufferedImage(100, 100, BufferedImage.TYPE_INT_ARGB);
                Graphics2D ig2d = image.createGraphics();
                ig2d.setColor(Color.BLACK);
                ig2d.setStroke(new BasicStroke(3));
                ig2d.setRenderingHint(
                        RenderingHints.KEY_ANTIALIASING,
                        RenderingHints.VALUE_ANTIALIAS_ON);
                ig2d.drawLine(10, 10, 70, 90);
                
                Graphics2D g2d = (Graphics2D)g;
                g2d.drawImage(image, 0, 0, null);
            }
        };
        canvas.setPreferredSize(new Dimension(100, 100));
        frame.getContentPane().add(canvas, BorderLayout.CENTER);
        frame.setEnabled(true);
        frame.pack();
        frame.setVisible(true);
    }
    public static void doDirect(){
        JFrame frame = new JFrame();
        frame.setTitle("Directly drawn with antialiasing on");
        frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
        JPanel canvas = new JPanel(){
            @Override
            protected void paintComponent(Graphics g){
                Graphics2D g2d = (Graphics2D)g;
                g2d.setColor(Color.BLACK);
                g2d.setStroke(new BasicStroke(3));
                g2d.setRenderingHint(
                        RenderingHints.KEY_ANTIALIASING,
                        RenderingHints.VALUE_ANTIALIAS_ON);
                g2d.drawLine(10, 10, 70, 90);
            }
        };
        canvas.setPreferredSize(new Dimension(100, 100));
        frame.getContentPane().add(canvas, BorderLayout.CENTER);
        frame.setEnabled(true);
        frame.pack();
        frame.setVisible(true);
    }
}
like image 802
user3092671 Avatar asked Oct 17 '22 09:10

user3092671


1 Answers

I ran your sample and both methods of drawing seemed to apply the antialiasing. It may be a bug in the version of the jdk you're using. I'm running on Windows with jdk 1.8.0_77 and also tried with jdk 1.7.0_79.

like image 194
Amber Avatar answered Oct 21 '22 08:10

Amber