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How can I transfer audio buffer to play it directly

I tried to create an Audio buffer and send him to a new class. In this Class I would play this buffer with AudioTracker but it doesn't work. I can hear the sound on time but the sound is like a halleffect. I have no Idear for my mistake and didn't found an answer for this problem . I hope you can help me. (Sorry my English is not the best) Sorcecode:

public class input {
private static final String TAG = "Aufnahme";
private AudioRecord recorder = null;
private boolean isRecording = false;
private int SAMPLERATE = 8000;
private int CHANNELS = AudioFormat.CHANNEL_CONFIGURATION_MONO;
private int AUDIO_FORMAT = AudioFormat.ENCODING_PCM_16BIT;
private int bufferSize = AudioRecord.getMinBufferSize(SAMPLERATE, CHANNELS,
        AUDIO_FORMAT);
private Thread recordingThread = null;

public void startRecording() {
    recorder = new AudioRecord(MediaRecorder.AudioSource.MIC, SAMPLERATE,
            CHANNELS, AUDIO_FORMAT, bufferSize);

    recorder.startRecording();
    isRecording = true;

    recordingThread = new Thread(new Runnable()

    {
        public void run() {
            writeAudioData();
        }

    });
    recordingThread.start();

}

public void stopRecording() {
    isRecording = false;
    recorder.stop();
    recorder.release();
    recorder = null;
    recordingThread = null;
}

private void writeAudioData() {

    byte data[] = new byte[bufferSize];

    while (isRecording) {

        recorder.read(data, 0, bufferSize);
        send(data);

    }
}

private void send(byte[] data) {

    int minBufferSize = AudioTrack.getMinBufferSize(8000,
            AudioFormat.CHANNEL_CONFIGURATION_MONO,
            AudioFormat.ENCODING_PCM_16BIT);

    AudioTrack at = new AudioTrack(AudioManager.STREAM_MUSIC, 8000,
            AudioFormat.CHANNEL_CONFIGURATION_MONO,
            AudioFormat.ENCODING_PCM_16BIT, minBufferSize,
            AudioTrack.MODE_STREAM);

    at.play();
    at.write(data, 0, bufferSize);
    at.stop();
    at.release();

}
like image 504
anonym2048 Avatar asked Oct 07 '22 21:10

anonym2048


1 Answers

Ok, I figured out the problem. The hall effect came from the speaker sound which was recorded in real time. Bad mistake.

like image 54
anonym2048 Avatar answered Oct 12 '22 11:10

anonym2048