I have a restful (webHttpBinding) self-hosted WCF service. Most methods are returning xml or json version of objects to the client.
I have a couple of GET methods that trigger long running methods and I'd like to stream the log reponse to the browser (or application) so that the user knows what's going on. This would be simple to accomplish with HttpContext.Current.Response.OutputStream.Write
. Unfortunately, HttpContext.Current
is always null in a self-hosted WCF service, even if I include the aspNetCompatibilityEnabled
config (IIS is not an option unfortunately).
I have tried AnonymousPipeServerStream
:
WCF and streaming requests and responses
along with first setting:
OutgoingWebResponseContext context = WebOperationContext.Current.OutgoingResponse;
context.ContentType = "text/plain";
so that the response comes into the browser it doesn't download the stream into a file to save.
In Chrome it doesn't work at all - it buffers until the end. In IE or wget it appears to buffer for around 4k (or something) at a time. This is no good for logging as unless I spit out loads of unnecessary log messages to force output, the user doesn't really know what's going on. I can only assume that this is because the response is actually a chunked response and the chunks are 4k (rather than just writing to the outputstream).
The fix to get chrome to output is apparently to write some garbage to the content before sending the chunked response: Chunked transfer encoding - browser behavior, however, I don't think this is possible with WCF.
So, possible solutions I'm looking for:
Another option, I suppose, is to ditch WCF in favour of something more REST friendly (I'm beginning to think WCF wasn't the right choice). However, having written so much in WCF now, this seems like a tedious task. Unless there is something I can switch to that would be an easy migration (e.g. if I could reuse the same service classes, perhaps with just different attributes). Nancy maybe?
I've done something like what you're asking about here - self hosted, too. I wrote a WCF (BasicHttpBinding) service that did both streaming and buffering of data to client devices consuming my service for data synchronization. Streaming is hard, as you've probably figured out, and I don't think there's any way to "write into the stream".
In a basic sense, Streaming over a WCF service works the same way that File.IO works, as seen in the code below
FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
BinaryReader br = new BinaryReader(fs);
If the file in question is 1 GB, your filestream will begin returning bytes before its read to the end of the file. Streaming over WCF works the same way (in fact, it implements FileStream, in my experience), which is why it's good for huge chunks of data. It reads ... it sends; it reads ... it sends. So I'm not sure how you'd inject some information into that stream for output to your screen.
Having said that, our Synch UI displays the count of bytes coming down, plus the percentage complete, to keep the users from turning off the machine or canceling. We do this by having a separate thread reads the size of the downloading file every 10 seconds and calculating the percentage of the whole (the complete size is send back as a parameter in the response), then writing the results out to the UI results window. So the solution is actually pretty simple, in our case.
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