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How can I send and receive WebSocket messages on the server side?

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How do I send a WebSocket message to a server?

To send a message through the WebSocket connection you call the send() method on your WebSocket instance; passing in the data you want to transfer. socket. send(data); You can send both text and binary data through a WebSocket.

How do I receive incoming messages on WebSocket?

The Message event takes place usually when the server sends some data. Messages sent by the server to the client can include plain text messages, binary data, or images. Whenever data is sent, the onmessage function is fired.

Can a WebSocket server send message to client?

With WebSockets: the server can send a message to the client without the client explicitly requesting something. the client and the server can talk to each other simultaneously. very little data overhead needs to be exchanged to send messages.

Can WebSocket send and receive at the same time?

The key word in that definition is two-way: with WebSocket, both the client and the server can trigger communication with one another, and both can send messages, at the same time.


Note: This is some explanation and pseudocode as to how to implement a very trivial server that can handle incoming and outcoming WebSocket messages as per the definitive framing format. It does not include the handshaking process. Furthermore, this answer has been made for educational purposes; it is not a full-featured implementation.

Specification (RFC 6455)


Sending messages

(In other words, server → browser)

The frames you're sending need to be formatted according to the WebSocket framing format. For sending messages, this format is as follows:

  • one byte which contains the type of data (and some additional info which is out of scope for a trivial server)
  • one byte which contains the length
  • either two or eight bytes if the length does not fit in the second byte (the second byte is then a code saying how many bytes are used for the length)
  • the actual (raw) data

The first byte will be 1000 0001 (or 129) for a text frame.

The second byte has its first bit set to 0 because we're not encoding the data (encoding from server to client is not mandatory).

It is necessary to determine the length of the raw data so as to send the length bytes correctly:

  • if 0 <= length <= 125, you don't need additional bytes
  • if 126 <= length <= 65535, you need two additional bytes and the second byte is 126
  • if length >= 65536, you need eight additional bytes, and the second byte is 127

The length has to be sliced into separate bytes, which means you'll need to bit-shift to the right (with an amount of eight bits), and then only retain the last eight bits by doing AND 1111 1111 (which is 255).

After the length byte(s) comes the raw data.

This leads to the following pseudocode:

bytesFormatted[0] = 129

indexStartRawData = -1 // it doesn't matter what value is
                       // set here - it will be set now:

if bytesRaw.length <= 125
    bytesFormatted[1] = bytesRaw.length

    indexStartRawData = 2

else if bytesRaw.length >= 126 and bytesRaw.length <= 65535
    bytesFormatted[1] = 126
    bytesFormatted[2] = ( bytesRaw.length >> 8 ) AND 255
    bytesFormatted[3] = ( bytesRaw.length      ) AND 255

    indexStartRawData = 4

else
    bytesFormatted[1] = 127
    bytesFormatted[2] = ( bytesRaw.length >> 56 ) AND 255
    bytesFormatted[3] = ( bytesRaw.length >> 48 ) AND 255
    bytesFormatted[4] = ( bytesRaw.length >> 40 ) AND 255
    bytesFormatted[5] = ( bytesRaw.length >> 32 ) AND 255
    bytesFormatted[6] = ( bytesRaw.length >> 24 ) AND 255
    bytesFormatted[7] = ( bytesRaw.length >> 16 ) AND 255
    bytesFormatted[8] = ( bytesRaw.length >>  8 ) AND 255
    bytesFormatted[9] = ( bytesRaw.length       ) AND 255

    indexStartRawData = 10

// put raw data at the correct index
bytesFormatted.put(bytesRaw, indexStartRawData)


// now send bytesFormatted (e.g. write it to the socket stream)

Receiving messages

(In other words, browser → server)

The frames you obtain are in the following format:

  • one byte which contains the type of data
  • one byte which contains the length
  • either two or eight additional bytes if the length did not fit in the second byte
  • four bytes which are the masks (= decoding keys)
  • the actual data

The first byte usually does not matter - if you're just sending text you are only using the text type. It will be 1000 0001 (or 129) in that case.

The second byte and the additional two or eight bytes need some parsing, because you need to know how many bytes are used for the length (you need to know where the real data starts). The length itself is usually not necessary since you have the data already.

The first bit of the second byte is always 1 which means the data is masked (= encoded). Messages from the client to the server are always masked. You need to remove that first bit by doing secondByte AND 0111 1111. There are two cases in which the resulting byte does not represent the length because it did not fit in the second byte:

  • a second byte of 0111 1110, or 126, means the following two bytes are used for the length
  • a second byte of 0111 1111, or 127, means the following eight bytes are used for the length

The four mask bytes are used for decoding the actual data that has been sent. The algorithm for decoding is as follows:

decodedByte = encodedByte XOR masks[encodedByteIndex MOD 4]

where encodedByte is the original byte in the data, encodedByteIndex is the index (offset) of the byte counting from the first byte of the real data, which has index 0. masks is an array containing of the four mask bytes.

This leads to the following pseudocode for decoding:

secondByte = bytes[1]

length = secondByte AND 127 // may not be the actual length in the two special cases

indexFirstMask = 2          // if not a special case

if length == 126            // if a special case, change indexFirstMask
    indexFirstMask = 4

else if length == 127       // ditto
    indexFirstMask = 10

masks = bytes.slice(indexFirstMask, 4) // four bytes starting from indexFirstMask

indexFirstDataByte = indexFirstMask + 4 // four bytes further

decoded = new array

decoded.length = bytes.length - indexFirstDataByte // length of real data

for i = indexFirstDataByte, j = 0; i < bytes.length; i++, j++
    decoded[j] = bytes[i] XOR masks[j MOD 4]


// now use "decoded" to interpret the received data

Java implementation (if any one requires)

Reading : Client to Server

        int len = 0;            
        byte[] b = new byte[buffLenth];
        //rawIn is a Socket.getInputStream();
        while(true){
            len = rawIn.read(b);
            if(len!=-1){

                byte rLength = 0;
                int rMaskIndex = 2;
                int rDataStart = 0;
                //b[0] is always text in my case so no need to check;
                byte data = b[1];
                byte op = (byte) 127;
                rLength = (byte) (data & op);

                if(rLength==(byte)126) rMaskIndex=4;
                if(rLength==(byte)127) rMaskIndex=10;

                byte[] masks = new byte[4];

                int j=0;
                int i=0;
                for(i=rMaskIndex;i<(rMaskIndex+4);i++){
                    masks[j] = b[i];
                    j++;
                }

                rDataStart = rMaskIndex + 4;

                int messLen = len - rDataStart;

                byte[] message = new byte[messLen];

                for(i=rDataStart, j=0; i<len; i++, j++){
                    message[j] = (byte) (b[i] ^ masks[j % 4]);
                }

                parseMessage(new String(message)); 
                //parseMessage(new String(b));

                b = new byte[buffLenth];

            }
        }

Writing : Server to Client

public void brodcast(String mess) throws IOException{
    byte[] rawData = mess.getBytes();

    int frameCount  = 0;
    byte[] frame = new byte[10];

    frame[0] = (byte) 129;

    if(rawData.length <= 125){
        frame[1] = (byte) rawData.length;
        frameCount = 2;
    }else if(rawData.length >= 126 && rawData.length <= 65535){
        frame[1] = (byte) 126;
        int len = rawData.length;
        frame[2] = (byte)((len >> 8 ) & (byte)255);
        frame[3] = (byte)(len & (byte)255); 
        frameCount = 4;
    }else{
        frame[1] = (byte) 127;
        int len = rawData.length;
        frame[2] = (byte)((len >> 56 ) & (byte)255);
        frame[3] = (byte)((len >> 48 ) & (byte)255);
        frame[4] = (byte)((len >> 40 ) & (byte)255);
        frame[5] = (byte)((len >> 32 ) & (byte)255);
        frame[6] = (byte)((len >> 24 ) & (byte)255);
        frame[7] = (byte)((len >> 16 ) & (byte)255);
        frame[8] = (byte)((len >> 8 ) & (byte)255);
        frame[9] = (byte)(len & (byte)255);
        frameCount = 10;
    }

    int bLength = frameCount + rawData.length;

    byte[] reply = new byte[bLength];

    int bLim = 0;
    for(int i=0; i<frameCount;i++){
        reply[bLim] = frame[i];
        bLim++;
    }
    for(int i=0; i<rawData.length;i++){
        reply[bLim] = rawData[i];
        bLim++;
    }

    out.write(reply);
    out.flush();

}

JavaScript implementation:

function encodeWebSocket(bytesRaw){
    var bytesFormatted = new Array();
    bytesFormatted[0] = 129;
    if (bytesRaw.length <= 125) {
        bytesFormatted[1] = bytesRaw.length;
    } else if (bytesRaw.length >= 126 && bytesRaw.length <= 65535) {
        bytesFormatted[1] = 126;
        bytesFormatted[2] = ( bytesRaw.length >> 8 ) & 255;
        bytesFormatted[3] = ( bytesRaw.length      ) & 255;
    } else {
        bytesFormatted[1] = 127;
        bytesFormatted[2] = ( bytesRaw.length >> 56 ) & 255;
        bytesFormatted[3] = ( bytesRaw.length >> 48 ) & 255;
        bytesFormatted[4] = ( bytesRaw.length >> 40 ) & 255;
        bytesFormatted[5] = ( bytesRaw.length >> 32 ) & 255;
        bytesFormatted[6] = ( bytesRaw.length >> 24 ) & 255;
        bytesFormatted[7] = ( bytesRaw.length >> 16 ) & 255;
        bytesFormatted[8] = ( bytesRaw.length >>  8 ) & 255;
        bytesFormatted[9] = ( bytesRaw.length       ) & 255;
    }
    for (var i = 0; i < bytesRaw.length; i++){
        bytesFormatted.push(bytesRaw.charCodeAt(i));
    }
    return bytesFormatted;
}

function decodeWebSocket (data){
    var datalength = data[1] & 127;
    var indexFirstMask = 2;
    if (datalength == 126) {
        indexFirstMask = 4;
    } else if (datalength == 127) {
        indexFirstMask = 10;
    }
    var masks = data.slice(indexFirstMask,indexFirstMask + 4);
    var i = indexFirstMask + 4;
    var index = 0;
    var output = "";
    while (i < data.length) {
        output += String.fromCharCode(data[i++] ^ masks[index++ % 4]);
    }
    return output;
}

C# Implementation

Browser -> Server

    private String DecodeMessage(Byte[] bytes)
    {
        String incomingData = String.Empty;
        Byte secondByte = bytes[1];
        Int32 dataLength = secondByte & 127;
        Int32 indexFirstMask = 2;
        if (dataLength == 126)
            indexFirstMask = 4;
        else if (dataLength == 127)
            indexFirstMask = 10;

        IEnumerable<Byte> keys = bytes.Skip(indexFirstMask).Take(4);
        Int32 indexFirstDataByte = indexFirstMask + 4;

        Byte[] decoded = new Byte[bytes.Length - indexFirstDataByte];
        for (Int32 i = indexFirstDataByte, j = 0; i < bytes.Length; i++, j++)
        {
            decoded[j] = (Byte)(bytes[i] ^ keys.ElementAt(j % 4));
        }

        return incomingData = Encoding.UTF8.GetString(decoded, 0, decoded.Length);
    }

Server -> Browser

    private static Byte[] EncodeMessageToSend(String message)
    {
        Byte[] response;
        Byte[] bytesRaw = Encoding.UTF8.GetBytes(message);
        Byte[] frame = new Byte[10];

        Int32 indexStartRawData = -1;
        Int32 length = bytesRaw.Length;

        frame[0] = (Byte)129;
        if (length <= 125)
        {
            frame[1] = (Byte)length;
            indexStartRawData = 2;
        }
        else if (length >= 126 && length <= 65535)
        {
            frame[1] = (Byte)126;
            frame[2] = (Byte)((length >> 8) & 255);
            frame[3] = (Byte)(length & 255);
            indexStartRawData = 4;
        }
        else
        {
            frame[1] = (Byte)127;
            frame[2] = (Byte)((length >> 56) & 255);
            frame[3] = (Byte)((length >> 48) & 255);
            frame[4] = (Byte)((length >> 40) & 255);
            frame[5] = (Byte)((length >> 32) & 255);
            frame[6] = (Byte)((length >> 24) & 255);
            frame[7] = (Byte)((length >> 16) & 255);
            frame[8] = (Byte)((length >> 8) & 255);
            frame[9] = (Byte)(length & 255);

            indexStartRawData = 10;
        }

        response = new Byte[indexStartRawData + length];

        Int32 i, reponseIdx = 0;

        //Add the frame bytes to the reponse
        for (i = 0; i < indexStartRawData; i++)
        {
            response[reponseIdx] = frame[i];
            reponseIdx++;
        }

        //Add the data bytes to the response
        for (i = 0; i < length; i++)
        {
            response[reponseIdx] = bytesRaw[i];
            reponseIdx++;
        }

        return response;
    }

pimvdb's answer implemented in python:

def DecodedCharArrayFromByteStreamIn(stringStreamIn):
    #turn string values into opererable numeric byte values
    byteArray = [ord(character) for character in stringStreamIn]
    datalength = byteArray[1] & 127
    indexFirstMask = 2 
    if datalength == 126:
        indexFirstMask = 4
    elif datalength == 127:
        indexFirstMask = 10
    masks = [m for m in byteArray[indexFirstMask : indexFirstMask+4]]
    indexFirstDataByte = indexFirstMask + 4
    decodedChars = []
    i = indexFirstDataByte
    j = 0
    while i < len(byteArray):
        decodedChars.append( chr(byteArray[i] ^ masks[j % 4]) )
        i += 1
        j += 1
    return decodedChars

An Example of usage:

fromclient = '\x81\x8c\xff\xb8\xbd\xbd\xb7\xdd\xd1\xd1\x90\x98\xea\xd2\x8d\xd4\xd9\x9c'
# this looks like "?ŒOÇ¿¢gÓ ç\Ð=«ož" in unicode, received by server
print DecodedCharArrayFromByteStreamIn(fromclient)
# ['H', 'e', 'l', 'l', 'o', ' ', 'W', 'o', 'r', 'l', 'd', '!']

In addition to the PHP frame encoding function, here follows a decode function:

function Decode($M){
    $M = array_map("ord", str_split($M));
    $L = $M[1] AND 127;

    if ($L == 126)
        $iFM = 4;
    else if ($L == 127)
        $iFM = 10;
    else
        $iFM = 2;

    $Masks = array_slice($M, $iFM, 4);

    $Out = "";
    for ($i = $iFM + 4, $j = 0; $i < count($M); $i++, $j++ ) {
        $Out .= chr($M[$i] ^ $Masks[$j % 4]);
    }
    return $Out;
}

I've implemented this and also other functions in an easy-to-use WebSocket PHP class here.


PHP Implementation:

function encode($message)
{
    $length = strlen($message);

    $bytesHeader = [];
    $bytesHeader[0] = 129; // 0x1 text frame (FIN + opcode)

    if ($length <= 125) {
            $bytesHeader[1] = $length;
    } else if ($length >= 126 && $length <= 65535) {
            $bytesHeader[1] = 126;
            $bytesHeader[2] = ( $length >> 8 ) & 255;
            $bytesHeader[3] = ( $length      ) & 255;
    } else {
            $bytesHeader[1] = 127;
            $bytesHeader[2] = ( $length >> 56 ) & 255;
            $bytesHeader[3] = ( $length >> 48 ) & 255;
            $bytesHeader[4] = ( $length >> 40 ) & 255;
            $bytesHeader[5] = ( $length >> 32 ) & 255;
            $bytesHeader[6] = ( $length >> 24 ) & 255;
            $bytesHeader[7] = ( $length >> 16 ) & 255;
            $bytesHeader[8] = ( $length >>  8 ) & 255;
            $bytesHeader[9] = ( $length       ) & 255;
    }

    $str = implode(array_map("chr", $bytesHeader)) . $message;

    return $str;
}