I'm working on a script that allows the user to draw with the mouse: http://jsfiddle.net/ujMGu/
The problem: If you move the mouse really fast it jerks and skips a few places. Is there any way to capture all the points without any skipping black spaces in between the drawing line?
CSS
#myid{background: none repeat scroll 0 0 #000000;
color: #FFFFFF;
display: block;
height: 1000px;
margin: 3%;
position: relative;
text-indent: -1100px;}
JS/JQ
$('#myid')
.css('position','relative')
.unbind().die()
.bind('mousemove mouseover',function (e){
var top = parseInt(e.pageY)-$(this).offset().top;
var left= parseInt(e.pageX)-$(this).offset().left;
var pixel= $('<div></div>')
.css({
width:10,height:10,
background: '#fff',
position:'absolute',
top: top, left: left,
'border-radius': 2
});
$(this).append(pixel);
});
HTML
<div id="myid"></div>
Check this out: http://jsfiddle.net/KodeKreachor/9DbP3/6/
The following object on the given link contains the algorithm:
var drawer = new Drawer();
Let me know if you have any questions as to how I did it. The premise is based on Bresenham's line algorithm and should be compatible in older browsers as well.
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