How can I override a C++ standard-library class function? In my application, I use ofstream
objects in many different places of code. And now I want to open files in a different permission mode in Linux, Ubuntu. But open
function of ofstream
has no parameter to specify the permission mode of the file it creats.
Now I want to override open()
function of ofstream
class so it will get a parameter to specify the permissions for user access.
The C++ Standard Library provides a rich collection of functions for performing common mathematical calculations, string manipulations, character manipulations, input/output, error checking and many other useful operations.
override is a C++11 keyword which means that a method is an "override" from a method from a base class. Consider this example: class Foo { public: virtual void func1(); }; class Bar : public Foo { public: void func1() override; };
Explanation. In a member function declaration or definition, override specifier ensures that the function is virtual and is overriding a virtual function from a base class. The program is ill-formed (a compile-time error is generated) if this is not true.
For starters, to clarify your terminology, the STL usually refers to the subset of the C++ standard library containing the containers, iterators, and algorithms. The streams classes are part of the C++ standard library, but are usually not bundled together with the STL. Some purists will insist that there is no such thing as the STL in the C++ standard library (since the STL is, technically speaking, a third-party library that was adopted into the standard), but most C++ programmers will know what you mean.
As for your question, there is no way within the standard to specify permission modes with ofstream
. If you want to create your own custom stream class that is like ofstream
but which supports permissions, your best bet would be to do the following:
Create a subclass of basic_streambuf
that allows you to open, write, and possibly read files while specifying Unix permissions. The streams classes are designed so that the details of communicating with physical devices like disk, networks, and the console are all handled by the basic_streambuf
class and its derived classes. If you want to make your own stream class, implementing a stream buffer would be an excellent first step.
Define your own class that subclasses basic_ostream
and installs your custom basic_streambuf
. By default, the basic_ostream
supports all of the standard output routines by implementing them in terms of the underlying basic_streambuf
object. Once you have your own stream buffer, building a basic_ostream
class that uses that streambuf
will cause all of the standard stream operations on that class (such as <<
) to start making the appropriate calls to your streambuf
.
If you'd like more details on this, an excellent reference is Standard C++ IOStreams and Locales. As a shameless plug, I have used the techniques from this book to build a stream class that wraps a socket connection. While a lot of the code in my stream won't be particularly useful, the basic structure should help you get started.
Hope this helps!
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With