I am currently building a Flutter app that recommends restaurants around the area. However, I've gotten myself in quite the kerfuffle.
I want my app to have the code for the AppBar separate from the code for each screen for the sake of organization and cleanliness. So, I built KainAppBar.dart as the AppBar code. It is shown here:
import 'package:flutter/material.dart'; import 'package:gradient_app_bar/gradient_app_bar.dart'; import 'package:firebase_auth/firebase_auth.dart'; import 'package:google_sign_in/google_sign_in.dart'; GoogleSignIn _googleSignIn = GoogleSignIn( signInOption: SignInOption.standard, ); class KainAppBar extends StatelessWidget { final String title; KainAppBar(this.title); @override Widget build(BuildContext context) { return Scaffold( appBar: new GradientAppBar( centerTitle: true, title: new Text('Kain', style: TextStyle( fontFamily: 'Quiapo', fontSize: 36.0, fontWeight: FontWeight.w600 )), backgroundColorStart: Colors.red[400], backgroundColorEnd: Colors.red[900], ), drawer: new Drawer( child: ListView( children: <Widget>[ new UserAccountsDrawerHeader( decoration: BoxDecoration( color: Colors.red[800], ), accountName: new Text('Guest'), accountEmail: new Text('[email protected]'), currentAccountPicture: new CircleAvatar( backgroundImage: new NetworkImage('https://avatarfiles.alphacoders.com/848/84855.jpg'), ), ), new ListTile( title: new Text('Restaurants'), leading: Icon(Icons.restaurant_menu), onTap: (){ Navigator.of(context).pop(); Navigator.of(context).pushNamed('/restaurant_screen'); }, ), new ListTile( title: new Text('Nearby'), leading: Icon(Icons.near_me), onTap: (){ Navigator.of(context).pop(); Navigator.of(context).pushNamed('/nearby_screen'); }, ), new ListTile( title: new Text('Request Restaurant'), leading: Icon(Icons.library_add), onTap: (){ Navigator.of(context).pop(); Navigator.of(context).pushNamed('/request_screen'); }, ), new ListTile( title: new Text('Settings'), leading: Icon(Icons.settings), onTap: (){}, ), new ListTile( title: new Text('About'), leading: Icon(Icons.info_outline), onTap: (){}, ), new ListTile( title: new Text('Logout'), leading: Icon(Icons.power_settings_new), onTap: (){ _googleSignIn.disconnect(); FirebaseAuth.instance.signOut().then((value) { Navigator.of(context).pushReplacementNamed('/login'); }).catchError((e) { print(e); }); }, ), ], ), ), body: new Column( crossAxisAlignment: CrossAxisAlignment.center, mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ Container( padding: EdgeInsets.fromLTRB(50.0, 160.0, 50.0, 0.0), child: new Column( mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ ], ), ) ], ), ); } }
For some of my screens, I can declare it with no problem. Here is the code for home_screen.dart:
class HomeScreen extends StatefulWidget { @override HomeScreenState createState() { return HomeScreenState(); } } class HomeScreenState extends State<HomeScreen>{ @override noSuchMethod(Invocation invocation) { return super.noSuchMethod(invocation); } @override Widget build(BuildContext context){ return new KainAppBar("Kain"); } }
However, for my restaurant_screen.dart, I've encountered a problem. For context, what restaurant_screen.dart does is it shows the restaurants included in the app through a TabBar with three options(tabs): Restaurant List, Cuisine List, and History. Which means that apart from the AppBar, it also needs to have a TabBar inside. But I cannot put this TabBar inside KainAppBar.dart because I only need it to show inside restaurant_screen.dart.
Here is my code for the Widget inside restaurant_screen.dart:
@override Widget build(BuildContext context) { return new Column( children: <Widget>[ GradientAppBar( title: KainAppBar("Kain"), bottom: new TabBar( labelColor: Colors.white, controller: tController, tabs: <Widget>[ new Tab(text: 'List'), new Tab(text: 'Cuisine'), new Tab(text: 'Favorites'), ], ), ), TabBarView( controller: tController, children: <Widget>[ new firstpage.RestaurantList(), new secondpage.CuisineList(), new thirdpage.RestaurantFavorites(), ], ), ], ); }
Running the code just shows a black screen. Is there any workaround for this?
You can add an icon to the AppBar by adding an IconButton widget to the actions list of the AppBar.
This is another way of going about it. By doing this you can customize this appbar to the way you want. That way, if you continue with that style, you don't have to recreate it on every page. You create it once and call on it within any widget.
Class
import 'package:flutter/material.dart'; class BaseAppBar extends StatelessWidget implements PreferredSizeWidget { final Color backgroundColor = Colors.red; final Text title; final AppBar appBar; final List<Widget> widgets; /// you can add more fields that meet your needs const BaseAppBar({Key key, this.title, this.appBar, this.widgets}) : super(key: key); @override Widget build(BuildContext context) { return AppBar( title: title, backgroundColor: backgroundColor, actions: widgets, ); } @override Size get preferredSize => new Size.fromHeight(appBar.preferredSize.height); }
Implementation within desired page
@override Widget build(BuildContext context) { return Scaffold( appBar: BaseAppBar( title: Text('title'), appBar: AppBar(), widgets: <Widget>[Icon(Icons.more_vert)], ), body: Container()); }
Let's have a widget.dart
like so:
import 'package:flutter/material.dart'; class ReusableWidgets { static getAppBar(String title) { return AppBar( title: Text(title), ); } }
Let's keep using this class to get appbar
in all our screens like so:
import 'package:filter_chip/widgets.dart'; import 'package:flutter/material.dart'; void main() => runApp(MyApp()); class MyApp extends StatelessWidget { @override Widget build(BuildContext context) { return MaterialApp( title: 'Flutter Demo', home: Scaffold( appBar: new ReusableWidgets().getAppBar('Hello World'), body: Text( 'Flutter Demo Home Page'), ), ); } }
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With