Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

How can I get the different icon sizes from a file extension? [duplicate]

Tags:

c#

I know i can extract a file's icon using

using (System.Drawing.Icon sysicon = System.Drawing.Icon.ExtractAssociatedIcon(filePath))
{
    icon = System.Windows.Interop.Imaging.CreateBitmapSourceFromHIcon(
        sysicon.Handle,
        System.Windows.Int32Rect.Empty,
        System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions());
}

But how can I, with no file, get the icon for a given extension?

like image 318
Amirshk Avatar asked Apr 23 '10 19:04

Amirshk


3 Answers

Use the GetFileIcon method from this CodeProject article from Paul Ingles and pass .ext as the name parameter.

The GetFileIcon method is a wrapper around the native SHGetFileInfo and copied here for illustration:

public static System.Drawing.Icon GetFileIcon(string name, IconSize size, 
                                              bool linkOverlay)
{
    Shell32.SHFILEINFO shfi = new Shell32.SHFILEINFO();
    uint flags = Shell32.SHGFI_ICON | Shell32.SHGFI_USEFILEATTRIBUTES;

    if (true == linkOverlay) flags += Shell32.SHGFI_LINKOVERLAY;


    /* Check the size specified for return. */
    if (IconSize.Small == size)
    {
        flags += Shell32.SHGFI_SMALLICON ; // include the small icon flag
    } 
    else 
    {
        flags += Shell32.SHGFI_LARGEICON ;  // include the large icon flag
    }

    Shell32.SHGetFileInfo( name, 
        Shell32.FILE_ATTRIBUTE_NORMAL, 
        ref shfi, 
        (uint) System.Runtime.InteropServices.Marshal.SizeOf(shfi), 
        flags );


    // Copy (clone) the returned icon to a new object, thus allowing us 
    // to call DestroyIcon immediately
    System.Drawing.Icon icon = (System.Drawing.Icon)
                         System.Drawing.Icon.FromHandle(shfi.hIcon).Clone();
    User32.DestroyIcon( shfi.hIcon ); // Cleanup
    return icon;
}
like image 77
SLaks Avatar answered Sep 19 '22 18:09

SLaks


Below code is also based on Paul Ingles solution, but:

  • Usable with WPF (ImageSource instead of Icon)
  • Has simple caching
  • Removed all stuff related to directories (I have only files in my case)
  • Refactored using R# tips and wrapped with a single-class simple API

I've tested it on Windows 7 and Windows XP SP3, it works as expected with any string as a fileName.

using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Media.Imaging;

/// <summary>
/// Internals are mostly from here: http://www.codeproject.com/Articles/2532/Obtaining-and-managing-file-and-folder-icons-using
/// Caches all results.
/// </summary>
public static class IconManager
{
    private static readonly Dictionary<string, ImageSource> _smallIconCache = new Dictionary<string, ImageSource>();
    private static readonly Dictionary<string, ImageSource> _largeIconCache = new Dictionary<string, ImageSource>();
    /// <summary>
    /// Get an icon for a given filename
    /// </summary>
    /// <param name="fileName">any filename</param>
    /// <param name="large">16x16 or 32x32 icon</param>
    /// <returns>null if path is null, otherwise - an icon</returns>
    public static ImageSource FindIconForFilename(string fileName, bool large)
    {
        var extension = Path.GetExtension(fileName);
        if (extension == null)
            return null;
        var cache = large ? _largeIconCache : _smallIconCache;
        ImageSource icon;
        if (cache.TryGetValue(extension, out icon))
            return icon;
        icon = IconReader.GetFileIcon(fileName, large ? IconReader.IconSize.Large : IconReader.IconSize.Small, false).ToImageSource();
        cache.Add(extension, icon);
        return icon;
    }
    /// <summary>
    /// http://stackoverflow.com/a/6580799/1943849
    /// </summary>
    static ImageSource ToImageSource(this Icon icon)
    {
        var imageSource = Imaging.CreateBitmapSourceFromHIcon(
            icon.Handle,
            Int32Rect.Empty,
            BitmapSizeOptions.FromEmptyOptions());
        return imageSource;
    }
    /// <summary>
    /// Provides static methods to read system icons for both folders and files.
    /// </summary>
    /// <example>
    /// <code>IconReader.GetFileIcon("c:\\general.xls");</code>
    /// </example>
    static class IconReader
    {
        /// <summary>
        /// Options to specify the size of icons to return.
        /// </summary>
        public enum IconSize
        {
            /// <summary>
            /// Specify large icon - 32 pixels by 32 pixels.
            /// </summary>
            Large = 0,
            /// <summary>
            /// Specify small icon - 16 pixels by 16 pixels.
            /// </summary>
            Small = 1
        }
        /// <summary>
        /// Returns an icon for a given file - indicated by the name parameter.
        /// </summary>
        /// <param name="name">Pathname for file.</param>
        /// <param name="size">Large or small</param>
        /// <param name="linkOverlay">Whether to include the link icon</param>
        /// <returns>System.Drawing.Icon</returns>
        public static Icon GetFileIcon(string name, IconSize size, bool linkOverlay)
        {
            var shfi = new Shell32.Shfileinfo();
            var flags = Shell32.ShgfiIcon | Shell32.ShgfiUsefileattributes;
            if (linkOverlay) flags += Shell32.ShgfiLinkoverlay;
            /* Check the size specified for return. */
            if (IconSize.Small == size)
                flags += Shell32.ShgfiSmallicon;
            else
                flags += Shell32.ShgfiLargeicon;
            Shell32.SHGetFileInfo(name,
                Shell32.FileAttributeNormal,
                ref shfi,
                (uint)Marshal.SizeOf(shfi),
                flags);
            // Copy (clone) the returned icon to a new object, thus allowing us to clean-up properly
            var icon = (Icon)Icon.FromHandle(shfi.hIcon).Clone();
            User32.DestroyIcon(shfi.hIcon);     // Cleanup
            return icon;
        }
    }
    /// <summary>
    /// Wraps necessary Shell32.dll structures and functions required to retrieve Icon Handles using SHGetFileInfo. Code
    /// courtesy of MSDN Cold Rooster Consulting case study.
    /// </summary>
    static class Shell32
    {
        private const int MaxPath = 256;
        [StructLayout(LayoutKind.Sequential)]
        public struct Shfileinfo
        {
            private const int Namesize = 80;
            public readonly IntPtr hIcon;
            private readonly int iIcon;
            private readonly uint dwAttributes;
            [MarshalAs(UnmanagedType.ByValTStr, SizeConst = MaxPath)]
            private readonly string szDisplayName;
            [MarshalAs(UnmanagedType.ByValTStr, SizeConst = Namesize)]
            private readonly string szTypeName;
        };
        public const uint ShgfiIcon = 0x000000100;     // get icon
        public const uint ShgfiLinkoverlay = 0x000008000;     // put a link overlay on icon
        public const uint ShgfiLargeicon = 0x000000000;     // get large icon
        public const uint ShgfiSmallicon = 0x000000001;     // get small icon
        public const uint ShgfiUsefileattributes = 0x000000010;     // use passed dwFileAttribute
        public const uint FileAttributeNormal = 0x00000080;
        [DllImport("Shell32.dll")]
        public static extern IntPtr SHGetFileInfo(
            string pszPath,
            uint dwFileAttributes,
            ref Shfileinfo psfi,
            uint cbFileInfo,
            uint uFlags
            );
    }
    /// <summary>
    /// Wraps necessary functions imported from User32.dll. Code courtesy of MSDN Cold Rooster Consulting example.
    /// </summary>
    static class User32
    {
        /// <summary>
        /// Provides access to function required to delete handle. This method is used internally
        /// and is not required to be called separately.
        /// </summary>
        /// <param name="hIcon">Pointer to icon handle.</param>
        /// <returns>N/A</returns>
        [DllImport("User32.dll")]
        public static extern int DestroyIcon(IntPtr hIcon);
    }
}
like image 23
astef Avatar answered Sep 21 '22 18:09

astef


It can be done much simpler:

System.Drawing.Icon.ExtractAssociatedIcon("<fullPath>");

Important note: it will throw an exception if the file does not exists so worth to add validation.

like image 37
Major Avatar answered Sep 18 '22 18:09

Major