Other answers offer good help with this question, but there is an important and subtle issue that none of them addresses directly. There are two ways of considering type in C#: static type and run-time type.
Static type is the type of a variable in your source code. It is therefore a compile-time concept. This is the type that you see in a tooltip when you hover over a variable or property in your development environment.
Run-time type is the type of an object in memory. It is therefore a run-time concept. This is the type returned by the GetType()
method.
An object's run-time type is frequently different from the static type of the variable, property, or method that holds or returns it. For example, you can have code like this:
object o = "Some string";
The static type of the variable is object
, but at run time, the type of the variable's referent is string
. Therefore, the next line will print "System.String" to the console:
Console.WriteLine(o.GetType()); // prints System.String
But, if you hover over the variable o
in your development environment, you'll see the type System.Object
(or the equivalent object
keyword).
For value-type variables, such as int
, double
, System.Guid
, you know that the run-time type will always be the same as the static type, because value types cannot serve as the base class for another type; the value type is guaranteed to be the most-derived type in its inheritance chain. This is also true for sealed reference types: if the static type is a sealed reference type, the run-time value must either be an instance of that type or null
.
Conversely, if the static type of the variable is an abstract type, then it is guaranteed that the static type and the runtime type will be different.
To illustrate that in code:
// int is a value type
int i = 0;
// Prints True for any value of i
Console.WriteLine(i.GetType() == typeof(int));
// string is a sealed reference type
string s = "Foo";
// Prints True for any value of s
Console.WriteLine(s == null || s.GetType() == typeof(string));
// object is an unsealed reference type
object o = new FileInfo("C:\\f.txt");
// Prints False, but could be true for some values of o
Console.WriteLine(o == null || o.GetType() == typeof(object));
// FileSystemInfo is an abstract type
FileSystemInfo fsi = new DirectoryInfo("C:\\");
// Prints False for all non-null values of fsi
Console.WriteLine(fsi == null || fsi.GetType() == typeof(FileSystemInfo));
Another user edited this answer to incorporate a function that appears below in the comments, a generic helper method to use type inference to get a reference to a variable's static type at run time, thanks to typeof
:
Type GetStaticType<T>(T x) => typeof(T);
You can use this function in the example above:
Console.WriteLine(GetStaticType(o)); // prints System.Object
But this function is of limited utility unless you want to protect yourself against refactoring. When you are writing the call to GetStaticType
, you already know that o's static type is object. You might as well write
Console.WriteLine(typeof(object)); // also prints System.Object!
This reminds me of some code I encountered when I started my current job, something like
SomeMethod("".GetType().Name);
instead of
SomeMethod("String");
Its Very simple
variable.GetType().Name
it will return your datatype of your variable
Generally speaking, you'll hardly ever need to do type comparisons unless you're doing something with reflection or interfaces. Nonetheless:
If you know the type you want to compare it with, use the is
or as
operators:
if( unknownObject is TypeIKnow ) { // run code here
The as
operator performs a cast that returns null if it fails rather than an exception:
TypeIKnow typed = unknownObject as TypeIKnow;
If you don't know the type and just want runtime type information, use the .GetType() method:
Type typeInformation = unknownObject.GetType();
In newer versions of C#, you can use the is
operator to declare a variable without needing to use as
:
if( unknownObject is TypeIKnow knownObject ) {
knownObject.SomeMember();
}
Previously you would have to do this:
TypeIKnow knownObject;
if( (knownObject = unknownObject as TypeIKnow) != null ) {
knownObject.SomeMember();
}
Just hold cursor over member you interested in, and see tooltip - it will show memeber's type:
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