I'd like to get a continuous stream of samples in JavaScript from the audio API. The only way I've found to get samples is through the MediaRecorder object in the JavaScript Audio API.
I set up my recorder like this:
var options = {
mimeType: "audio/webm;codec=raw",
}
this.mediaRecorder = new MediaRecorder(stream, options);
this.mediaRecorder.ondataavailable = function (e) {
this.decodeChunk(e.data);
}.bind(this);
this.mediaRecorder.start(/*timeslice=*/ 100 /*ms*/);
This gives me a callback 10 times a second with new data. All good so far.
The data is encoded, so I use audioCtx.decodeAudioData to process it:
let fileReader = new FileReader();
fileReader.onloadend = () => {
let encodedData = fileReader.result;
// console.log("Encoded length: " + encodedData.byteLength);
this.audioCtx.decodeAudioData(encodedData,
(decodedSamples) => {
let newSamples = decodedSamples.getChannelData(0)
.slice(this.firstChunkSize, decodedSamples.length);
// The callback which handles the decodedSamples goes here. All good.
if (this.firstChunkSize == 0) {
this.firstChunkSize = decodedSamples.length;
}
});
};
This all works fine too.
Setting up the data for the file reader is where it gets strange:
let blob;
if (!this.firstChunk) {
this.firstChunk = chunk;
blob = new Blob([chunk], { 'type': chunk.type });
} else {
blob = new Blob([this.firstChunk, chunk], { 'type': chunk.type });
}
fileReader.readAsArrayBuffer(blob);
The first chunk works just fine, but the second and later chunks fail to decode unless I combine them with the first chunk. I'm guessing what is happening here is that the first chunk has a header that is required to decode the data. I remove the samples decoded from the first chunk after decoding them a second time. See this.firstChunkSize above.
This all executes without error, but the audio that I get back has a vibrato-like effect at 10Hz. A few hypotheses:
I have some simple mistake in my "firstChunkSize" and "splice" logic
The first chunk has some header which is causing the remaining data to be interpreted in a strange way.
There is some strange interaction with some option when creating the audio source (noise cancellation?)
You want codecs=, not codec=.
var options = {
mimeType: "audio/webm;codecs=pcm",
}
Though MediaRecorder.isSupported will return true with codec= it is only because this parameter is being ignored. For example:
MediaRecorder.isTypeSupported("audio/webm;codec=pcm")
true
MediaRecorder.isTypeSupported("audio/webm;codecs=pcm")
true
MediaRecorder.isTypeSupported("audio/webm;codecs=asdfasd")
false
MediaRecorder.isTypeSupported("audio/webm;codec=asdfasd")
true
The garbage codec name asdfasd is "supported" if you specify codec instead of codecs.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With