I am currently working with canvas in Flutter for the first time. I have to do an market for google maps (its just possible to do it using canvas or raw images for now), using a custom image taken from the internet. I got something working with the image and it looks like this:
But my expected result should have the image with a circular shape. It looks like this:
Does someone know how to do it?
Here some code
Painter
class ImageEditor extends CustomPainter {
ImageEditor({
this.image,
});
ui.Image image;
@override
void paint(Canvas canvas, Size size) async{
canvas.drawImage(image, new Offset(0, -size.height*0.8), new Paint()..style=PaintingStyle.fill);
final radius = math.min(size.width, size.height) / 8;
final center = Offset(50, 50);
Paint paintCircle = Paint()..color = Colors.black;
Paint paintBorder = Paint()
..color = Colors.white
..strokeWidth = size.width/36
..style = PaintingStyle.stroke;
canvas.drawCircle(center, radius, paintCircle);
canvas.drawCircle(center, radius, paintBorder);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return false;
}
}
Main class
import 'package:flutter/material.dart';
import 'dart:ui' as ui;
import 'package:flutter/services.dart' show rootBundle;
import 'dart:async';
import 'dart:typed_data';
import 'package:flutter_cache_manager/flutter_cache_manager.dart';
import 'canvas_test.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
ui.Image image;
bool isImageloaded = false;
void initState() {
super.initState();
init();
}
Future <Null> init() async {
image = await _loadImage("https://<link>");
}
Future<ui.Image> _loadImage(String photoUrl) async {
final cache = DefaultCacheManager();
final file = await cache.getSingleFile(photoUrl);
final bytes = new Uint8List.fromList(await file.readAsBytes());
final Completer<ui.Image> completer = new Completer();
ui.decodeImageFromList(bytes, (ui.Image img) {
setState(() {
isImageloaded = true;
});
return completer.complete(img);
});
return completer.future;
}
Widget _buildImage() {
if (this.isImageloaded) {
return new CustomPaint(
painter: new ImageEditor(image: image),
);
} else {
return new Center(child: new Text('loading'));
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("First Canvas"),
),
body: Container(
color: Colors.blueGrey,
child: Center(
child: Container(
width: 80,
height: 90.0,
child: _buildImage(),
),
),
),
);
}
}
@override
void paint(Canvas canvas, Size size) async{
final center = Offset(50, 50);
final radius = math.min(size.width, size.height) / 8;
// The circle should be paint before or it will be hidden by the path
Paint paintCircle = Paint()..color = Colors.black;
Paint paintBorder = Paint()
..color = Colors.white
..strokeWidth = size.width/36
..style = PaintingStyle.stroke;
canvas.drawCircle(center, radius, paintCircle);
canvas.drawCircle(center, radius, paintBorder);
var drawImageWidth = 0;
var drawImageHeight = -size.height*0.8;
Path path = Path()
..addOval(Rect.fromLTWH(drawImageWidth, drawImageHeight, image.width, image.height));
canvas.clipPath(path);
canvas.drawImage(image, new Offset(drawImageWidth, drawImageHeight), new Paint());
}
This solution allows you to make round image on the canvas
.
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