Under most Unixes and Posix conforming operating systems performing an open() operating system call with the O_APPEND indicates to the OS that writes are to be atomic append and write operations. With this behavior,for local filesystems when you do a write, you know it get appended to the end of the file.
The Windows operating systems support the same functionality by passing FILE_APPEND_DATA
in the appropriate parameter to the Win32 CreateFile() system call.
references:
http://www.google.com/search?q=msdn+createfile or: http://msdn.microsoft.com/en-us/library/aa363858(VS.85).aspx http://www.google.com/search?q=msdn+IoCreateFileSpecifyDeviceObjectHint or: http://www.google.com/search?q=msdn+IoCreateFileSpecifyDeviceObjectHint
My problem is this, I cannot determine how to get this behavior under C# using the Net Framework Libraries, is there a way to get such behavior using the Net Framework? I do not believe using FileMode.Append gives such behavior, by the way.
Firstly, O_APPEND or the equivalent FILE_APPEND_DATA on Windows means that increments of the maximum file extent (file "length") are atomic under concurrent writers. This is guaranteed by POSIX, and Linux, FreeBSD, OS X and Windows all implement it correctly.
Use one of the overloads of the FileStream
constructor:
new FileStream(FileName, FileMode.Open, FileSystemRights.AppendData, FileShare.Write, 4096, FileOptions.None)
FileSystemRights.AppendData
corresponds with FILE_APPEND_DATA
FileStream seems to insist on buffering, so make sure the buffer is large enough for each write and call Flush()
after each write.
Tiny example:
private void button1_Click(object sender, EventArgs e) { Thread t1 = new Thread(DoIt); Thread t2 = new Thread(DoIt); t1.Start("a"); t2.Start("b"); Thread.Sleep(2000); Environment.Exit(0); } private void DoIt(object p) { using (FileStream fs = new FileStream(FileName, FileMode.Open, FileSystemRights.AppendData, FileShare.Write, 4096, FileOptions.None)) { using (StreamWriter writer = new StreamWriter(fs)) { writer.AutoFlush = true; for (int i = 0; i < 20; ++i) writer.WriteLine("{0}: {1:D3} {2:o} hello", p, i, DateTime.Now); } } }
You can call CreateFile using PInvoke with the required parameters and pass the resulting handle to one of the FileStream Constructors which takes SafeFileHandle as a parameter.
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