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How can I detect if there is input waiting on stdin on windows?

Tags:

c++

c

windows

I want to detect whether or not there is input waiting on stdin in Windows.

I use the following generic structure on Linux:

fd_set currentSocketSet;
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 0;
int result = 1;
while (result > 0){
    FD_ZERO(&currentSocketSet);
    FD_SET(STDIN, &currentSocketSet);
    result = select(STDIN+1, &currentSocketSet, NULL, NULL, &tv);
    if (result == -1){
        printf("Network Error -- select errored with id=%d.\n", errno);
        return;
    } else if (result > 0){
        //...do stuff
    }
}

Note: I do not want to deal with the keyboard and keyboard functions like kbhit. I want a way to do what I asked. I do not want a third party library to do this either, I would like a native Windows library call to get the answer.

Note #2: On windows the above code fails with windows error code 10038 "An operation was attempted on something that is not a socket" which probably means that windows does not support selecting on STDIN.

like image 323
chacham15 Avatar asked Apr 19 '14 00:04

chacham15


2 Answers

As stated in the ReadConsoleInput() documentation:

A process can specify a console input buffer handle in one of the wait functions to determine when there is unread console input. When the input buffer is not empty, the state of a console input buffer handle is signaled.

To determine the number of unread input records in a console's input buffer, use the GetNumberOfConsoleInputEvents function. To read input records from a console input buffer without affecting the number of unread records, use the PeekConsoleInput function. To discard all unread records in a console's input buffer, use the FlushConsoleInputBuffer function.

You can use GetStdHandle() to get a handle to STDIN for use in the above functions.

like image 146
Remy Lebeau Avatar answered Sep 30 '22 18:09

Remy Lebeau


As already pointed out, in Windows you have to use GetStdHandle() and the returned handle cannot be mixed with sockets. But luckily, the returned handle can be tested with WaitForSingleObject(), just like many other handles in Windows. Therefere, you could do something like this:

#include <stdio.h>
#include <windows.h>

BOOL key_was_pressed(void)
{
    return (WaitForSingleObject(GetStdHandle(STD_INPUT_HANDLE),0)==WAIT_OBJECT_0);
}

void wait_for_key_press(void)
{
    WaitForSingleObject(GetStdHandle(STD_INPUT_HANDLE),INFINITE);
}

int main()
{
    if(key_was_pressed())
        printf("Someone pressed a key beforehand\n");

    printf("Wait until a key is pressed\n");

    wait_for_key_press();

    if(key_was_pressed())
        printf("Someone pressed a key\n");
    else
        printf("That can't be happening to me\n");

    return 0;
}

EDIT: Forgot to say that you need to read the characters from the handle in order to key_was_pressed() to return FALSE.

like image 42
guilleamodeo Avatar answered Sep 30 '22 18:09

guilleamodeo