I created a Threejs Scene, adding camera, lights and various objects.
The question is simple: how can I destroy scene? Removing from scene all components?
I need to destroy scene because and I do not want to delegate the task to the garbage collector.
Scenes allow you to set up what and where is to be rendered by three. js. This is where you place objects, lights and cameras.
Whenever you create an instance of Texture, three. js internally creates an instance of WebGLTexture. Similar to buffers, this object can only be deleted by calling Texture. dispose().
I used this:
cancelAnimationFrame(this.id);// Stop the animation
this.renderer.domElement.addEventListener('dblclick', null, false); //remove listener to render
this.scene = null;
this.projector = null;
this.camera = null;
this.controls = null;
empty(this.modelContainer);
The method empty is a substitute to jQuery empty, you can use it:
function empty(elem) {
while (elem.lastChild) elem.removeChild(elem.lastChild);
}
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