This is what I would like to do:
ExampleTemplate* pointer_to_template;
cin >> number;
switch (number) {
case 1:
pointer_to_template = new ExampleTemplate<int>();
break;
case 2:
pointer_to_template = new ExampleTemplate<double>();
break;
}
pointer_to_template->doStuff();
This doesn't compile because the template type must be specified when declaring the pointer. (ExampleTemplate* pointer_to_template
should be ExampleTemplate<int>* pointer_to_template
.) Unfortunately, I don't know the type of the template until it's declared in the switch block. What is the best work around for this situation?
Class Template DeclarationA class template starts with the keyword template followed by template parameter(s) inside <> which is followed by the class declaration. template <class T> class className { private: T var; ... .. ... public: T functionName(T arg); ... .. ... };
A class template must be declared before any instantiation of a corresponding template class. A class template definition can only appear once in any single translation unit. A class template must be defined before any use of a template class that requires the size of the class or refers to members of the class.
There are ways to restrict the types you can use inside a template you write by using specific typedefs inside your template. This will ensure that the compilation of the template specialisation for a type that does not include that particular typedef will fail, so you can selectively support/not support certain types.
A template has only one type, but a specialization is needed for pointer, reference, pointer to member, or function pointer types. The specialization itself is still a template on the type pointed to or referenced.
You can't. ExampleTemplate<int>
and ExampleTemplate<double>
are two different, unrelated types. If you always have a switch over several options, use boost::variant
instead.
typedef boost::variant<Example<int>, Example<double>> ExampleVariant;
ExampleVariant v;
switch (number) {
case 1: v = Example<int>(); break;
case 2: v = Example<double>(); break;
}
// here you need a visitor, see Boost.Variant docs for an example
Another way is to use an ordinary base class with virtual public interface, but I'd prefer variant
.
struct BaseExample {
virtual void do_stuff() = 0;
virtual ~BaseExample() {}
};
template <typename T>
struct Example : BaseExample { ... };
// ..
BaseExample *obj;
You can do something similar by having your template class derive from a regular class:
#include<iostream>
#include<sstream>
using namespace std;
class ExampleBase{
public:
virtual ~ExampleBase() {}
virtual string Get() = 0;
};
template<typename T>
class ExampleTemplate : public ExampleBase{
private:
T data;
public:
ExampleTemplate(T t) : data(t){}
string Get(){
stringstream s; s << data;
return s.str();
}
};
int main(){
ExampleBase *base;
int number;
cout << "> " << flush; cin >> number;
switch(number){
case 1:
base = new ExampleTemplate<int>(42);
break;
case 2:
base = new ExampleTemplate<double>(3.14);
break;
default:
return 1;
}
cout << base->Get() << endl;
delete base;
return 0;
}
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