I am learning pygame
and want a graphic for a button with the three states: normal, hover, and pressed. I have an image like this one ...
... and I want to get a new Surface
using a portion of it.
I'm loading the image with this code:
buttonStates = pygame.image.load(os.path.join('image','button.png'))
How can I make a new surface using just a portion of that graphic?
The first argument to blit is the source surface. The second is the location to paste to (in this case, the top left corner). The third (optional) argument is the area of the source image to paste from -- in this case an 80x80 square 30px from the top and 30px from the left.
To scale the image we use the pygame. transform. scale(image, DEFAULT_IMAGE_SIZE) method where we pass the image that we are going to scale and the default image size that we will set manually according to our need.
cropped = pygame.Surface((80, 80)) cropped.blit(buttonStates, (0, 0), (30, 30, 80, 80))
The blit method on a surface 'pastes' another surface on to it. The first argument to blit is the source surface. The second is the location to paste to (in this case, the top left corner). The third (optional) argument is the area of the source image to paste from -- in this case an 80x80 square 30px from the top and 30px from the left.
You can also use the pygame.Surface.subsurface
method to create subsurfaces that share their pixels with their parent surface. However, you have to make sure that the rect is inside of the image area or a ValueError: subsurface rectangle outside surface area
will be raised.
subsurface = a_surface.subsurface((x, y, width, height))
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With