I have an image that is an almost flat color. It's attached but, plain white so you can't see it easily.
I would like to be able to dynamically color this image at runtime, but I need to do it in iOS 6 without using UIImageRenderingModeAlwaysTemplate.
The images will all start plain white with minor gradients for rounded corners.
So far my best attempt has been using GPUImage and a category on UIImage
@implementation UIImage (BPAdditions)
- (UIImage *)imageWithColor:(UIColor *)color
{
GPUImageRGBFilter *stillImageFilter = [[GPUImageRGBFilter alloc] init];
CGFloat red = 0.0, green = 0.0, blue = 0.0, alpha =0.0;
[color getRed:&red green:&green blue:&blue alpha:&alpha];
stillImageFilter.red = red;
stillImageFilter.green = green;
stillImageFilter.blue = blue;
GPUImageChromaKeyFilter *stillImageFilter2 = [[GPUImageChromaKeyFilter alloc] init];
[stillImageFilter2 setColorToReplaceRed:0 green:0 blue:0];
stillImageFilter2.thresholdSensitivity = 0.2;
stillImageFilter2.smoothing = 0;
UIImage *img = [stillImageFilter imageByFilteringImage:self];
return [stillImageFilter2 imageByFilteringImage: img];
}
This would be ideal, except when I used the RGB filter it turns the clear background black. Then removing this with the chroma filter has varying quality depending on the color used.
There is a possibility that the target color will be black, in which case this solution will fail entirely.
Not sure if I understand what you're trying to achieve, but do you want to add a simple color tint to the base image? If so, you can achieve this with the following category on UIImage:
- (UIImage *)tintWithColor:(UIColor *)tintColor {
UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
CGRect drawRect = CGRectMake(0, 0, self.size.width, self.size.height);
[self drawInRect:drawRect];
[tintColor set];
UIRectFillUsingBlendMode(drawRect, kCGBlendModeSourceAtop);
UIImage *tintedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return tintedImage;
}
-- Update: Swift 2 version --
extension UIImage {
func tintWithColor(color:UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, UIScreen.mainScreen().scale)
let rect = CGRectMake(0, 0, self.size.width, self.size.height)
self.drawInRect(rect)
color.setFill()
UIRectFillUsingBlendMode(rect, CGBlendMode.SourceAtop)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
}
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