Related question: std::map default value for build-in type -- the subtle difference is I want more than to know whether the value is initialized to 0
or garbage, I want to specify a "constructor". I don't even care if it involves overhead with a class definition, I just want a clean "special" basic type. Even a syntactical hack would do. A non basic type is very easy to do this for, it is the entire job of the constructor.
I'd like to have a hashmap unordered_map<void *, int>
but to have all its values default-initialized to -1
instead of 0
or garbage. This is because zero is a valid index, and I would prefer to default-initialize with a certainly invalid value.
I think I see a few sloppy ways this might be done with:
struct minus1 {
int i;
minus1() i(-1) {}
};
unordered_map<void*, minus1>
But I don't like this because I have to use .i
to access the int, and it really just needs to be an int.
Okay so maybe I can have my map handle this:
struct PointerToIDHash {
std::unordered_map<void *, int> h;
PointerToIDHash() {
// ctor is powerless to affect the initialized values of future insertions into h
}
};
Well, crap now I have a .h
too. Uhhhh. Can I inherit from a template? (sounds scary, but this might be a clean way if it can be pulled off)
How can I make a type that transparently acts like an int but is always initialized to -1
?
I would prefer to know both how to do this with and without C++11.
#include <unordered_map>
#include <iostream>
using namespace std;
template<typename T, T default_value>
class SelfInitializer
{
public:
SelfInitializer(T x = default_value) : x(x) {}
operator T&() { return x; }
operator const T&() const { return x; }
private:
T x;
};
// demo
int main()
{
using minus1 = SelfInitializer<int, -1>;
unordered_map<int, minus1> m;
m[7] = 3; // assignment works
minus1 x = 3;
int y = x; // conversion to int works
int z = int(x); // explicit conversion works
cout << m[7] << endl;
}
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